Instantiating Class Objects Elsewhere Than the GC Heap
Class objects in D are normally allocated on the garbage collected (GC) heap. In some circumstances it may be desirable to instantiate them on some other heap, such as the C runtime library's heap. The normal way to do this is to overload the new and delete operators for that class; but if that is not practical the following will work.
This technique goes "under the hood" of how D works, and as such it is not guaranteed to work with every D compiler. In particular, how the constructors and destructors are called is not necessarilly portable.
Here's a module that does just that:
import std.c.stdlib;
import std.outofmemory;
// This is part of the D internal runtime library support
extern (C) void _d_callfinalizer(void *p);
class Foo
{
this(int x, char c) { ... }
~this() { ... }
}
Foo alloc_Foo(int x, char c)
{
ClassInfo ci = Foo.classinfo;
Foo f;
void *p;
p = std.c.stdlib.malloc(ci.init.length);
if (!p)
std.outofmemory._d_OutOfMemory();
// Initialize it
(cast(byte*)p)[0 .. ci.init.length] = ci.init[];
f = cast(Foo)p;
// Run constructor on it
f._ctor(x, c);
return f;
}
void free_Foo(Foo f)
{ void* p = cast(void*)f;
if (p)
{
_d_callfinalizer(p); // call destructor
std.c.stdlib.free(p);
}
}
This article was originally published at http://digitalmars.com/techtips/class_objects.html.