Game Development and Multimedia Libraries

From D Wiki
Jump to: navigation, search
Title / InfoDescriptionLicensePlatform
Icon dpackage 48.png
A collection of dynamic D bindings to C libraries, useful for multimedia and game development. Boost Windows, POSIX
Icon dpackage 48.png
A cross-platform game programming library with up-to-date D bindings. (*The Derelict Project also includes different, but at the time of writing, older/stale bindings.) Custom (BSD-like) Windows, Linux (including Raspberry PI), Mac OSX, iPhone and Android
Icon dpackage 48.png
Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. MIT Platform-independent
Icon dpackage 48.png
Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. Unlicense (public domain) Windows, POSIX
Icon dpackage 48.png
High-level OpenGL wrapper for D. MIT Windows, POSIX
Icon dpackage 48.png
Component-based entity system framework for D. New BSD License Platform-independent
Icon dpackage 48.png
A port of the Box2D physics library for 2D games. zlib Platform-independent
Icon dpackage 48.png
A port of the Chipmunk2D physics library for 2D games. MIT Platform-independent
Icon dpackage 48.png
3D game engine. Boost Windows, POSIX
Icon dpackage 48.png
3D physics engine (rigid body dynamics) written in D. Boost Platform-independent
Icon dpackage 48.png
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. MPL, Public Domain Windows, POSIX
Icon dpackage 48.png
A port of the imgui OpenGL GUI library. zlib Platform-independent
Icon dpackage 48.png
Esoteric Software Spine runtime binding for D. MIT Platform-independent
Icon dpackage 48.png
Dynamic bindings to the raylib library. Boost Platform-independent


References