D for Win32
Introduction
This describes the D implementation for 32 bit Windows systems. Naturally, Windows specific D features are not portable to other platforms.
Instead of the:
#include <windows.h>
of C, in D there is:
import core.sys.windows.windows;
Calling Conventions
In C, the Windows API calling conventions are __stdcall. In D, it is simply:
extern (Windows)
{
/* ... function declarations ... */
}
The Windows linkage attribute sets both the calling convention and the name mangling scheme to be compatible with Windows.
For functions that in C would be __declspec(dllimport) or __declspec(dllexport), use the export attribute:
export void func(int foo);
If no function body is given, it's imported. If a function body is given, it's exported.
Windows Executables
Windows GUI applications can be written with D. A sample such can be found in \samples\d\winsamp.d
On Win32, you can pass -L/subsystem:windows if you don't want a console to be automatically allocated.
Please note when compiling on Win64, you need to explicitly list -Lgdi32.lib -Luser32.lib on the build command. If you want the Windows subsystem too, use -L/subsystem:windows -L/entry:mainCRTStartup.
If using ldc instead of dmd, use -L/entry:wmainCRTStartup instead of mainCRTStartup; note the "w".
It is possible to do this with a mixin too in a library, see arsd.simpledisplay mixin EnableWindowsSubsystem for an example.
With the Windows subsystem, there is no console, so standard writeln will throw!
Alternative option:
1. Instead of a main function serving as the entry point, a WinMain function is needed.
2. WinMain must follow this form:
import core.runtime;
import core.sys.windows.windows;
import std.string;
extern (Windows)
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
int result;
try
{
Runtime.initialize();
result = myWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
Runtime.terminate();
}
catch (Throwable e)
{
MessageBoxA(null, e.toString().toStringz(), null,
MB_ICONEXCLAMATION);
result = 0; // failed
}
return result;
}
int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
// ... insert user code here ...
return 0;
}
The myWinMain() function is where the user code goes, the rest of WinMain is boilerplate to initialize and shut down the D runtime system.
3. A .def (Module Definition File) with at least the following two lines in it:
EXETYPE NT SUBSYSTEM WINDOWS
Without those, Win32 will open a text console window whenever the application is run.
4. The presence of WinMain() is recognized by the compiler causing it to emit a reference to __acrtused_dll and the phobos.lib runtime library.
Windows Programming Examples
A collection of over 140 Windows D programming code examples is available at this Github repository.