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Constructing C++ classes or structs inside malloc'd memory

When a C++ library expects to be granted ownership of a piece of memory, the allocation shouldn't be done by the GC unless you always keep a reference to the allocated memory, which is pointless additional work and not always possible.

Calypso provides a small runtime library which contains some commonplace utility functions, such as cppNew and cppDelete to bypass the GC while constructing C++ class/struct objects:

import cpp.memory; // cppNew and cppDelete
import (C++) std.unique_ptr;

auto testClass = cppNew!MyCppClass(...); // malloc then ctor call
unique_ptr!MyCppClass owner;

// testClass will be free'd by the owner's dtor

New traits

Calypso provides a few new traits (some of them were needed for the implementation of C++ member function pointers, most of which is in the small Calypso runtime library):


static assert (__traits(isCpp, MyCppClass) == true);


struct Base { int n; };
struct Base2 { int o; };

class Derived : public Base, public Base2 {};
static assert (__traits(getBaseOffset, Derived, Base2) == int.sizeof);

Works with C++ structs and classes, and D classes.


Returns the C++ virtual table offset (in bytes) of the function, or -1 if it's not a C++ virtual function or a D function overriding one. Remember that an "hybrid" D class deriving from a C++ class usually has two or more virtual tables, the D one and a C++ one.

class MyCppClass {
    virtual int foo();
class DplusCpp {
    override int foo() { return 123; }

void main() {
    writeln(__traits(getCppVirtualIndex,; // should prints sizeof(void*)*2 according to the Itanium ABI

This trait was added for the library-side implementation of Itanium member function pointers.