Difference between revisions of "Game Development and Multimedia Libraries"

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(Added Allegro 5.)
m (Add raylib)
 
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  | about = A cross-platform game programming library with up-to-date [http://liballeg.org/bindings.html D bindings]. (*The Derelict Project also includes different, but at the time of writing, [https://github.com/DerelictOrg/DerelictAllegro5 older/stale bindings].)
 
  | about = A cross-platform game programming library with up-to-date [http://liballeg.org/bindings.html D bindings]. (*The Derelict Project also includes different, but at the time of writing, [https://github.com/DerelictOrg/DerelictAllegro5 older/stale bindings].)
 
  | url = http://liballeg.org/index.html
 
  | url = http://liballeg.org/index.html
  | platform = Windows, Linux, Mac OSX, iPhone and Android
+
  | platform = Windows, Linux (including Raspberry PI), Mac OSX, iPhone and Android
 
  | license = Custom (BSD-like)
 
  | license = Custom (BSD-like)
 
}}
 
}}
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  | platform = Platform-independent
 
  | platform = Platform-independent
 
  | license = MIT
 
  | license = MIT
 +
}}
 +
 +
{{Project
 +
| name = '''Dagon'''
 +
| about = 3D game engine.
 +
| url = https://github.com/gecko0307/dagon
 +
| platform = Windows, POSIX
 +
| license = Boost
 
}}
 
}}
  
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  | license = zlib
 
  | license = zlib
 
}}
 
}}
 +
 +
{{Project
 +
| name = '''dspine'''
 +
| about = Esoteric Software Spine runtime binding for D.
 +
| url = https://github.com/denizzzka/dspine
 +
| platform = Platform-independent
 +
| license = MIT
 +
}}
 +
 +
{{Project
 +
| name = '''bindbc-raylib'''
 +
| about = Dynamic bindings to the raylib library.
 +
| url = https://github.com/o3o/bindbc-raylib
 +
| platform = Platform-independent
 +
| license = Boost
 +
}}
 +
  
 
}}
 
}}

Latest revision as of 19:38, 22 July 2020

Title / InfoDescriptionLicensePlatform
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A collection of dynamic D bindings to C libraries, useful for multimedia and game development. Boost Windows, POSIX
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A cross-platform game programming library with up-to-date D bindings. (*The Derelict Project also includes different, but at the time of writing, older/stale bindings.) Custom (BSD-like) Windows, Linux (including Raspberry PI), Mac OSX, iPhone and Android
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Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. MIT Platform-independent
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Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. Unlicense (public domain) Windows, POSIX
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High-level OpenGL wrapper for D. MIT Windows, POSIX
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Component-based entity system framework for D. New BSD License Platform-independent
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A port of the Box2D physics library for 2D games. zlib Platform-independent
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A port of the Chipmunk2D physics library for 2D games. MIT Platform-independent
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3D game engine. Boost Windows, POSIX
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3D physics engine (rigid body dynamics) written in D. Boost Platform-independent
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Various game development utilities, including graphics, networking, image processing, OS utilities, etc. MPL, Public Domain Windows, POSIX
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A port of the imgui OpenGL GUI library. zlib Platform-independent
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Esoteric Software Spine runtime binding for D. MIT Platform-independent
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Dynamic bindings to the raylib library. Boost Platform-independent


References