Difference between revisions of "Game Development and Multimedia Libraries"
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| license = MIT | | license = MIT | ||
}} | }} | ||
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+ | {{Project | ||
+ | | name = '''bindbc-raylib''' | ||
+ | | about = Dynamic bindings to the raylib library. | ||
+ | | url = https://github.com/o3o/bindbc-raylib | ||
+ | | platform = Platform-independent | ||
+ | | license = Boost | ||
+ | }} | ||
+ | |||
}} | }} |
Latest revision as of 19:38, 22 July 2020
Title / Info | Description | License | Platform | |
---|---|---|---|---|
A collection of dynamic D bindings to C libraries, useful for multimedia and game development. | Boost | Windows, POSIX | ||
A cross-platform game programming library with up-to-date D bindings. (*The Derelict Project also includes different, but at the time of writing, older/stale bindings.) | Custom (BSD-like) | Windows, Linux (including Raspberry PI), Mac OSX, iPhone and Android | ||
Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. | MIT | Platform-independent | ||
Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. | Unlicense (public domain) | Windows, POSIX | ||
High-level OpenGL wrapper for D. | MIT | Windows, POSIX | ||
Component-based entity system framework for D. | New BSD License | Platform-independent | ||
A port of the Box2D physics library for 2D games. | zlib | Platform-independent | ||
A port of the Chipmunk2D physics library for 2D games. | MIT | Platform-independent | ||
3D game engine. | Boost | Windows, POSIX | ||
3D physics engine (rigid body dynamics) written in D. | Boost | Platform-independent | ||
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. | MPL, Public Domain | Windows, POSIX | ||
A port of the imgui OpenGL GUI library. | zlib | Platform-independent | ||
Esoteric Software Spine runtime binding for D. | MIT | Platform-independent | ||
Dynamic bindings to the raylib library. | Boost | Platform-independent |