Difference between revisions of "Game Development and Multimedia Libraries"
(Fix link for dchip and add dbox.) |
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| platform = Platform-independent | | platform = Platform-independent | ||
| license = New BSD License | | license = New BSD License | ||
+ | }} | ||
+ | |||
+ | {{Project | ||
+ | | name = '''dbox''' | ||
+ | | about = A port of the Box2D physics library for 2D games. | ||
+ | | url = https://github.com/d-gamedev-team/dbox | ||
+ | | platform = Platform-independent | ||
+ | | license = zlib | ||
}} | }} | ||
Line 43: | Line 51: | ||
| name = '''dchip''' | | name = '''dchip''' | ||
| about = A port of the Chipmunk2D physics library for 2D games. | | about = A port of the Chipmunk2D physics library for 2D games. | ||
− | | url = https://github.com/ | + | | url = https://github.com/d-gamedev-team/dchip |
| platform = Platform-independent | | platform = Platform-independent | ||
| license = MIT | | license = MIT |
Revision as of 10:29, 24 May 2014
Title / Info | Description | License | Platform | |
---|---|---|---|---|
A collection of dynamic D bindings to C libraries, useful for multimedia and game development. | ||||
Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. | MIT | Platform-independent | ||
Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. | Unlicense (public domain) | Windows, POSIX | ||
High-level OpenGL wrapper for D. | MIT | Windows, POSIX | ||
Component-based entity system framework for D. | New BSD License | Platform-independent | ||
A port of the Box2D physics library for 2D games. | zlib | Platform-independent | ||
A port of the Chipmunk2D physics library for 2D games. | MIT | Platform-independent | ||
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. | MPL, Public Domain | Windows, POSIX |