Difference between revisions of "Game Development and Multimedia Libraries"
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| license = MIT | | license = MIT | ||
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+ | {{Project | ||
+ | | name = '''ae''' | ||
+ | | about = Various game development utilities, including graphics, networking, [http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/ image processing], OS utilities, etc. | ||
+ | | url = https://github.com/CyberShadow/ae | ||
+ | | platform = Platform-independent | ||
+ | | license = MPL, Public Domain | ||
+ | }} | ||
+ | |||
}} | }} |
Revision as of 08:53, 22 March 2014
Title / Info | Description | License | Platform | |
---|---|---|---|---|
A collection of dynamic D bindings to C libraries, useful for multimedia and game development. | ||||
Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. | MIT | Platform-independent | ||
Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. | Unlicense (public domain) | Windows, POSIX | ||
High-level OpenGL wrapper for D. | MIT | Windows, POSIX | ||
Component-based entity system framework for D. | New BSD License | Platform-independent | ||
A port of the Chipmunk2D physics library for 2D games. | MIT | Platform-independent | ||
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. | MPL, Public Domain | Platform-independent |