Difference between revisions of "Game Development and Multimedia Libraries"
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| platform = Platform-independent | | platform = Platform-independent | ||
| license = MIT | | license = MIT | ||
+ | }} | ||
+ | |||
+ | {{Project | ||
+ | | name = '''dmech''' | ||
+ | | about = 3D physics engine (rigid body dynamics) written in D. | ||
+ | | url = https://github.com/gecko0307/dmech | ||
+ | | platform = Platform-independent | ||
+ | | license = Boost | ||
}} | }} | ||
Revision as of 09:10, 28 September 2014
Title / Info | Description | License | Platform | |
---|---|---|---|---|
A collection of dynamic D bindings to C libraries, useful for multimedia and game development. | Boost | Windows, POSIX | ||
Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. | MIT | Platform-independent | ||
Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. | Unlicense (public domain) | Windows, POSIX | ||
High-level OpenGL wrapper for D. | MIT | Windows, POSIX | ||
Component-based entity system framework for D. | New BSD License | Platform-independent | ||
A port of the Box2D physics library for 2D games. | zlib | Platform-independent | ||
A port of the Chipmunk2D physics library for 2D games. | MIT | Platform-independent | ||
3D physics engine (rigid body dynamics) written in D. | Boost | Platform-independent | ||
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. | MPL, Public Domain | Windows, POSIX | ||
A port of the imgui OpenGL GUI library. | zlib | Platform-independent |