Difference between revisions of "Declaring constants"
(Created page with "==Motivation== The C/C++ way of declaring a constant is to either use a preprocessor macro, which is fraught with peril because preprocessor macros are not subject to syntax ...") |
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writeln(MyNestedArray[2][3]); // prints 5 | writeln(MyNestedArray[2][3]); // prints 5 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
+ | ==Caveats== | ||
+ | |||
+ | Be aware, however, that manifest constants of arrays (including strings) and [[associative array]]s cause the arrays to be duplicated ''every time'' you use them. For example: | ||
+ | |||
+ | <syntaxhighlight lang=D> | ||
+ | enum MyString = "This is a string"; | ||
+ | |||
+ | void main() | ||
+ | { | ||
+ | auto s = MyString; | ||
+ | auto t = MyString; | ||
+ | assert(s !is t); | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | This causes MyString to be allocated twice at runtime. This is great if you wish to have multiple copies of it; but if you only need a single copy (especially since strings have immutable content, so it makes little sense to keep duplicating them), you should declare the string as <code>static immutable</code> instead: | ||
+ | |||
+ | <syntaxhighlight lang=D> | ||
+ | static immutable MyString = "This is a string"; | ||
+ | |||
+ | void main() | ||
+ | { | ||
+ | auto s = MyString; | ||
+ | auto t = MyString; | ||
+ | assert(s is t); | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | This way, assigning MyString to a variable merely aliases the same one string, rather than allocate a new copy each time. |
Revision as of 23:13, 8 August 2013
Motivation
The C/C++ way of declaring a constant is to either use a preprocessor macro, which is fraught with peril because preprocessor macros are not subject to syntax restrictions, and therefore full of pitfalls for the unwary:
#define MYCONSTANT 1+2
int y = MYCONSTANT;
/* y==3, as expected */
int x = MYCONSTANT*3;
/* Oops, x==7, not 9 as one might expect */
Or, we can declare a const variable that contains the value:
const int MYCONSTANT = 1+2;
int y = MYCONSTANT;
/* y==3, as expected */
int x = MYCONSTANT*3;
/* Better: x==9. */
But this wastes space to store the constant in a variable, when the constant really only needs to be an integer literal.
Usage
In D, we solve the problem by using manifest constants:
enum MyConstant = 1+2;
int y = MyConstant; // y==3
int x = MyConstant*3; // x==9
The declaration of MyConstant is fully subject to D's type restrictions and syntax, and so does not suffer from the "leaky operator" present in the C preprocessor macro version of the constant in the previous section. It also does not incur any runtime storage space, because the compiler treats MyConstant as a compile-time value only. This gives us the best of both worlds.
Furthermore, manifest constants in D are not restricted to integral types alone; we can also use them with strings and arrays:
enum MyString = "This is a string";
enum MyIntArray = [1, 2, 3];
enum MyStringArray = ["abc", "def", "ghi"];
enum MyNestedArray = [
[ 1, 2, 3 ],
[ 2, 4, 6 ],
[ 2, 3, 5, 7, 11 ]
];
writeln(MyString ~ "!"); // prints "This is a string!"
writeln(MyIntArray[1]); // prints 2
writeln(MyNestedArray[2][3]); // prints 5
Caveats
Be aware, however, that manifest constants of arrays (including strings) and associative arrays cause the arrays to be duplicated every time you use them. For example:
enum MyString = "This is a string";
void main()
{
auto s = MyString;
auto t = MyString;
assert(s !is t);
}
This causes MyString to be allocated twice at runtime. This is great if you wish to have multiple copies of it; but if you only need a single copy (especially since strings have immutable content, so it makes little sense to keep duplicating them), you should declare the string as static immutable
instead:
static immutable MyString = "This is a string";
void main()
{
auto s = MyString;
auto t = MyString;
assert(s is t);
}
This way, assigning MyString to a variable merely aliases the same one string, rather than allocate a new copy each time.