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== Videos Tutorials ==
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* [[Videos#Tutorials | Video tutorials]]
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== Best Practices ==
 
== Best Practices ==
 
* [[Order of import statements]]
 
* [[Order of import statements]]
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Although D inherited much of its syntax from C and C++, the new features that it introduces lead to some common idioms that are unique to D.
 
Although D inherited much of its syntax from C and C++, the new features that it introduces lead to some common idioms that are unique to D.
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See also category [[:Category:CommonIdiom|CommonIdiom]].
  
 
* [[Initializing variables]]
 
* [[Initializing variables]]
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* [[Dense multidimensional arrays|Declaring dense multidimensional arrays]]
 
* [[Dense multidimensional arrays|Declaring dense multidimensional arrays]]
 
* [[Voldemort types]]
 
* [[Voldemort types]]
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== Design Patterns ==
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* [[Instantiator Function Pattern]] - Instantiating classes and structs with minimal redundancy.
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* [[Compile-time Command Pattern]] - Store function and arguments to be invoked later.
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* [[Higher Order Range Pattern]] - Transform a range before passing it to a function/object.
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* [[Mixin Macros Pattern]] - Mixins + Compile-Time Magic
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* [[Low-Lock Singleton Pattern]] - Singletons without double-checked locking
  
 
== How To ==
 
== How To ==
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See also category [[:Category:HowTo|HowTo]].
 
* [[Bind D to C]]
 
* [[Bind D to C]]
 
* [[Compiling_and_linking_with_DMD_on_Windows|Compile and link with DMD on Windows]]
 
* [[Compiling_and_linking_with_DMD_on_Windows|Compile and link with DMD on Windows]]
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* [[Linking_With_Unilink|Link with the Unilink linker on Windows instead of Optlink]]
 
* [[Convert header files with SED]]
 
* [[Convert header files with SED]]
 
* [[Defining custom print format specifiers|Define custom print format specifiers]]
 
* [[Defining custom print format specifiers|Define custom print format specifiers]]
 
* [[Function literals]]
 
* [[Function literals]]
* [http://www.gamedev.net/page/resources/_/technical/general-programming/getting-started-with-the-d-programming-language-r3306 Getting Started with the D Programming Language] --  Mike "Aldacron" Parker
 
 
* [[Implicit conversions in user types|Implicitly convert a user-defined type to a builtin type]]
 
* [[Implicit conversions in user types|Implicitly convert a user-defined type to a builtin type]]
 
* [[Output locale character (MBS) to console]]
 
* [[Output locale character (MBS) to console]]
* [[printf]]
 
 
* [[Promote D Projects]]
 
* [[Promote D Projects]]
 
* [[Regular expressions]]
 
* [[Regular expressions]]
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* [[Using NASM with D]]
 
* [[Using NASM with D]]
 
* [[Read table data from file|Split file into multidimensional dynamic string array]]
 
* [[Read table data from file|Split file into multidimensional dynamic string array]]
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* [[Porting 32 Bit Code to 64 Bits]]
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* [[Converting C .h Files to D Modules]]
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* [[Instantiating Class Objects Elsewhere Than the GC Heap]]
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* [[Timing Code]]
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* [[Extending Unit Tests]]
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* [[Running DMD From The Command Prompt]]
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* [[Perf]]
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* [[Floating Point Gotchas]]
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* [[LDC+Dub+Vibe.d on SmartOS 64bit]]
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* [[Call D from Ruby using FFI]]
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=== Microsoft Windows ===
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* [[D for Win32]]
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* [[Win32 DLLs in D]]
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* [[COM Programming]]
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* [[Using UTF on Windows]]
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[[Category:Tutorials]].

Revision as of 23:12, 4 August 2016

Videos Tutorials

Best Practices

Common Idioms

Although D inherited much of its syntax from C and C++, the new features that it introduces lead to some common idioms that are unique to D. See also category CommonIdiom.

Design Patterns

How To

See also category HowTo.

Microsoft Windows