Talk:Development and Release Process
- Please feel free to add it to the list. Oh also, please remember to sign your comments to that it's clear who said what. :-)—Quickfur (talk) 01:37, 14 December 2012 (CET)
- That is kind of hard to define precisely. I guess when the new feature have sufficient unittests and are passing according to review by community + when all regression bugs filled have been solved and all bug fixes from toher release have been merged. --Deadalnix (talk) 03:12, 14 December 2012 (CET)
- What about the overlap between release branches? Ideally, there should be some overlap, say 6 months to 1 year (depending on how much manpower we can garner for maintaining the releases) so that users have a transition period to migrate to potentially breaking changes in the language before the release they're using is no longer supported.—Quickfur (talk) 15:46, 14 December 2012 (CET)
- But to define that we need to define first the time that a stable release will be supported. For example, it makes no sense to overlap release branches for 1 year if they are released every 2 years. Ideally, I think each stable release should be supported for 3 years, with about 1 year of overlap. And non-breaking new features should go to D2.N.M versions. Actually, on the D2.N.M model we are propposing on the page, the N version will be mantained for how long? Because if is really 3 years, non-breaking new features must enter the M version, only when release branches are overlapping that no new features must be added. RenatoUtsch (talk) 15:54, 14 December 2012 (CET)
- That is a ridiculously long time for staging. Granted I'm looking at having two releases being handle, but discussion seems centered around only stable releases. We should be looking to have a release following the current frequency (about once a month). I expect this to make for continual testing of new features by the community and will thus reduce the need for a long staging of the stable release. (PS this sucks as a discussion forum) he_the_great (talk) 18:32, 14 December 2012 (PST)
sync official repos
I personally use dpl instead of official and usually pull from dpl into the corresponding branch on my local git. So I can rebase on localy without contacting the remote server multiple time. Is that worth putting here or the current presented workflow is better ? --Deadalnix (talk) 09:53, 14 December 2012 (CET)
- You could add it as an alternative workflow, maybe? Or post it here first and let's compare them.—Quickfur (talk) 15:44, 14 December 2012 (CET)
FWIW I think the usual name for 'official' is 'upstream'. But that's just bikeshedding. I usually do it this way (after adding upstream as remote):
git checkout master git pull --ff-only upstream master git checkout myfeaturebranch git rebase master
This way, my local master is always in sync with upstream, and the feature branch rebase is done w.r.t. to a local branch, so it's probably easier to cleanup if anything goes wrong.—Quickfur (talk) 17:10, 14 December 2012 (CET)
Higher level discussion
We need to specify not only how will the git process be, but how the users will exactly see the releases being made too. For example, what guarantees we give with each release to the users? And how much time they will be supported? I don't have time to do this now, is someone able to? --RenatoUtsch (talk) 15:29, 14 December 2012 (CET)
- We need, too, a model that adresses both users that want something stable and users that want to see the language evolve. The goals say something about that, but not explicitly. --RenatoUtsch (talk) 15:31, 14 December 2012 (CET)
- I think Joseph Rushton Wakeling suggested on the forum that we overlap releases for 1 year, so that users have about 1 year to upgrade their codebases to a new release before the older release is no longer supported. Each release is supported for 3 years I think? But these are just example figures; we really need input from the core devs as to what actual timeframes are workable practically.—Quickfur (talk) 15:49, 14 December 2012 (CET)
The current draft doesn't seem to consider GitHub or anything beyond doing stuff on a local machine. D's development is very much centered around using GitHub for collaboration. I think the release process needs to keep how GitHub is used with D in mind as it is drafted. Eco (talk) 18:38, 14 December 2012 (CET)
- Well, most of the work is done on the local machine anyway. The only time GitHub factors into the equation is when you're pulling from upstream, or pushing a feature branch to your GitHub fork in order to send a pull request. The actual coding, testing, branching, etc., is usually just done on your local machine.—Quickfur (talk) 00:36, 15 December 2012 (CET)
New branch creation
- Feel free to edit those lines; I've replaced a few of those myself. It's not a big deal though, just a matter of familiarity with git's various shortcuts.—Quickfur (talk) 00:37, 15 December 2012 (CET)
What is the point of the staging branch? Looking at it I'd say it appears to have a similar function as the git-flow model's "master" branch. The point of that is to always have a branch that represents the current public release. That way you can branch hotfixes off of it quickly if you need to fix something quickly. I've found it mostly unnecessary myself if you are tagging properly but I can see why some people would like it.
If that is the goal of "staging" I think the approach has some unnecessary steps that make it more complicated than it needs to be. Instead of making a release branch from staging you make one from master ("develop" in git-flow parlance). You then work from the release branch (not from master) as you making changes relevant to getting the release out (version number bumps, last minute fixes, etc.). Then once the release branch is done you merge (no-ff) it to staging and master, tag staging with the version number, and delete the release branch. Staging always represents the latest public release.
Making release commits to master and merging into the other branches (staging and the release branch) is kind of pointless and defeats the purpose of having those branches in the first place. Master should be free to take commits for the next version as soon as the release branch is created.
- No. The staging branch is the step when you freeze the development branch to do only bugfixes, to make the branch stable before doing an actual release. Then, what would differ from the git-flow is that there will be a separate branch for each release, and not on master. This will allow mantaining different releases on the overlap period.
- For example, say that we are releasing the 2.N version. We merge the master branch (that contains the latest development) into staging and block any addition of new features. The staging branch will be there for, say, 4 monthes, only fixing bugs and testing the new features. After that time, a 2.N branch will be made with the contents of the staging branch and the tag 2.N.0 should be made on top of that. Bugfixes for the 2.N.1 version should be made on this branch.
- Then, say, after 2 and a half years the master branch will be merged again in staging, and the process starts another time. But note, when the 2.N+1 version is released, it will be on the branch 2.N+1, and the 1 year period of bugfixes for the 2.N can still be done in the 2.N branch without confusion.
- So, maybe the staging branch shouldn't exist in the 2.5 years period between each new stable release. Any idea? Maybe the 2.N branch should work as the staging branch for that release, so it would not be needed, and the tag 2.N.0 should mark when the release was really made after stabilization. What do you think? RenatoUtsch (talk) 23:25, 14 December 2012 (CET)
- We should plan a expanding LTS, that is start with a short timeline and expand it on subsequent releases. I'm going to start on the "end-user" view and describe what I envision but don't expect it to stick. he_the_great (talk) 18:55, 14 December 2012 (PST)
- I have come with a good idea for the release schedule. Say that we are 3 or 4 monthes before the next LTS release. We need to branch the staging branch in a 2.N (put the contents of the staging branch in the 2.N branch) branch, where N is the new LTS version. Then, no other features can be included in this 2.N branch, only bugfixes are allowed. This period will have one RC every month (?) with the latest fixes in the 2.N branch. After the 3 or 4 monthes period we'll tag the 2.N.0 release. After every 4~6 monthes, we'll release a new 2.N.x version with the latest bugfixes in the 2.N branch, but with no additional features (including non-breaking features here will just be more work to the devs, I don't think it is a good idea). While these bugfix releases are being made, every feature that stabilizes enough in the master branch is merged into the staging branch, where the feature shouldn't have much breaking changes (although changes are still allowed, the branch is not frozen). Every 3 monthes, dev releases are made with these features that made their way into the staging branch. This is done while the fixes in the 2.N branch are made. Then, 4 monthes prior to the next LTS release, a new 2.N+1 branch will be created with the staging branch contents. The cycle will repeat, these 4 monthes will have no additional features on the 2.N+1 branch, and neither on the next 3 years. This organization, in dev and LTS releases, will allow releases for the ones that want a stable environment to develop (the LTS releases) and the ones that want the latest great features from D will have a somewhat stable environment (the dev releases, somewhat like the ones we have now, maybe a little more stable) to use. On top of that, the staging branch will never be frozen, so development will never stop, as someone was saying on the forums that was a bad idea. And, when the new LTS release is made (2 years after the older LTS), the older LTS will be mantained for more one year, what means that each LTS will be mantained for 3 years. What do you think? RenatoUtsch (talk) 14:14, 15 December 2012 (CET)
- I'm pretty sure I already wrote this down for the "release schedule." You are throwing in many version numbers but not a version number for the dev releases.
- I think not freezing the staging branch would be a mistake. I do not see what that accomplishes over the development branch (master). If we wanted to branch into a release branch and stabilize there, great that is pretty much what I see the staging branch as anyway (it is only a point in time for the release).--He the great (talk) 20:22, 16 December 2012 (CET)
The Path of Least Resistance: Incentives and Barriers
The path of least resistance is a concept I think should not be overlooked and deserves special attention, and to that end here's a section devoted to the subject.
Here is a quote from a post made by Brad Roberts that I think applies to this section:
Hoping that people fix regressions on release critical bugs isn't sufficient. Incentive and steering is required.
The full post and some discussion based on it is in here http://firstname.lastname@example.org?page=7
I'll describe things in another way: The path of least resistance should be aligned with the path taken when following the process, and we should remove or lessen all barriers that make following the process more difficult than is absolutely necessary.
As an example, let's say that we move to a stage where the "staging branch" is frozen from having new features merged into it because we've decided it was time to move towards a new stable release. The questions to ask (relating to this subject), are:
1) What incentives are there in place to encourage developers to focus on doing all the things necessary to get from staging to stable in a timely manner?
2) What barriers are in place that discourage developers from focusing on doing all the things necessary to get from staging to stable in a timely manner?
Example for 1) we could also freeze the Master Dev branch (for a short time) to alert and enourage developers to focus their attention and efforts on the staging branch.
Example for 2) We should try and make it as easy as possible to know what bugs exist specifically for the staging branch and list them in order of priority. If the devs cannot easily determine what bugs apply to staging, then these bugs will simply not get fixed.
My suggestion for each step in the process, is to specifically consider the incentives and barriers that will be put in place (naturally or artificially) that either encourage or discourage devs from following through with the process in a timely manner.
I would even go as far as to place a sub-section for each step in the process description, where the incentives and barriers are listed so that we can all be made aware of what they are.
Please post your comments, ideas and suggestions!