Difference between revisions of "Programming in D for C++ Programmers"

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=== Dangling Else ===
 
=== Dangling Else ===
 
D disallows [https://en.wikipedia.org/wiki/Dangling_else dangling else]:
 
D disallows [https://en.wikipedia.org/wiki/Dangling_else dangling else]:
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==See also==
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* [[Building a mixed C++ and D project]]
  
 
==External links==
 
==External links==
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* [https://p0nce.github.io/d-idioms/#How-does-D-improve-on-C++17? How does D improve on C++ 17?]
 
* [https://p0nce.github.io/d-idioms/#How-does-D-improve-on-C++17? How does D improve on C++ 17?]
 
* [https://dlang.org/articles/template-comparison.html Template Comparison - C++ versus D]
 
* [https://dlang.org/articles/template-comparison.html Template Comparison - C++ versus D]
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* [https://dlang.org/spec/cpp_interface.html Interfacing to C++]
  
 
[[Category:Languages versus D]]
 
[[Category:Languages versus D]]

Latest revision as of 01:15, 14 December 2018

Overview

D is a modern multi-paradigm programming language that emphasizes both productivity and native efficiency. D does not compromise performance while making great strides in productivity and program correctness, which makes it a great choice for C++ programmers.

D also emphasizes modeling power: D allows for the design and implementation of high-level interfaces without compromising performance, allowing unparalleled code reuse in performance-sensitive projects.

D can interface natively with both C and C++ code while shedding the burden of backwards compatibility with C source code, which allows it to make the easy way the correct way.

Header Files

D has a comprehensive, no-nonsense module system that alleviates the need for header files. Symbols can be forward-referenced freely.

D still supports the equivalent of header files - D interface files - which can be used to interface with C or C++ code, or closed-source D code.

Compile Times

D is designed to be fast to compile. Despite having more comprehensive and intuitive metaprogramming features than C++, compilation times tend to be significantly shorter for equivalent programs.

The short compilation time also makes D suitable for writing scripts, executed with rdmd:

#!/usr/bin/env rdmd

void main()
{
    writeln("hello, world");
}
$ chmod +x hello.d && ./hello.d
hello, world

Executing scripts with rdmd will automatically compile the script and detected dependencies into an executable stored in a temporary location then immediately execute it. The build is cached; compilation only occurs when the script has been modified.

Initialization

In D, all variables are initialized by default:

int i;
writeln(i); // 0
double f;
writeln(f); // nan
int* p;
writeln(p); // null

Variables can be left explicitly uninitialized:

int i = void;
// i is not initialized; its value is undetermined

Thus the default is flipped in favor of safe, bug-free code.

Slicing problem

D's type system solves the slicing problem by separating user-defined types into types with inheritance, classes, and types without inheritance, structs.

Classes and interfaces are implicit reference types with support for class-based inheritance:

class A
{
    abstract int getX();
}

class B : A
{
    int x;

    this(int x)
    {
        this.x = x;
    }

    override int getX()
    {
        return x;
    }
}

void main()
{
    import std.stdio;
    A a = new B(42); // OK, `A` is a reference type!
    writeln(a.getX()); // 42
}

Structs are value types, but still support subtyping:

struct A
{
    int x;
}

struct B
{
    A a;
    alias a this; // Subtype A through field `a`
}

void main()
{
    import std.stdio;
    auto b = B(A(42));
    writeln(b.x); // 42
}

Checked memory safety and functional purity

D supports opt-in, transitively-enforced memory safety:

import std.stdio;

void main() @safe // Verified by the compiler to be memory safe
{
    writeln("hello, world");
}

D also supports opt-in functional purity, giving semantic cues to both the programmer and the compiler. Functional purity makes programs easier to reason about for programmers, and easier to optimize for compilers. For example:

int square(int x) pure
{
    return x * x;
}

void main()
{
    import std.stdio;

    for(int i = 0; i <= square(2); ++i)
        writeln(i);
}

In the above program, the compiler knows that square(2) only needs to be computed once, and can be cached for future calls.

Concurrency

D's memory model is designed to make shared memory explicit, greatly reducing the potential for concurrency bugs:

import core.atomic;

// Static variables are in Thread Local Storage by default
int tlsVar = 0;

// Static variables of shared or immutable types are global
shared(int) globalVar = 0;
immutable(int) immutableVar = 42;

void printVars()
{
    import std.stdio;

    // globalVar is known to be shared, so it's loaded atomically
    writeln(tlsVar, " ", globalVar, " ", immutableVar);
}

void main()
{
    import std.concurrency;

    tlsVar = 42;
    globalVar = 42; // Known to be shared; stored atomically

    printVars(); // Output: 42 42 42
    spawn(&printVars); // Output: 0 42 42
}

The second invocation of printVars is executed in a different thread from the main thread, which means tlsVar refers to a separate variable from the one assigned to in main, preventing bug-prone memory sharing.

std.concurrency presents a message-passing API for threading, and std.parallelism presents an API for easy parallelization.

Immutability

D supports transitive immutable data, enforced by the type system. A variable of immutable type is guaranteed to never change after initialization.

const bridges mutable and immutable data into a common supertype, enabling functions to receive both mutable and immutable data:

void print(const(char)[] text) // Can receive both mutable and immutable data
{
    import std.stdio;
    // text[0] = 'x'; // Error; cannot mutate data through const reference, as it could be immutable
    writeln(text);
}

void main()
{
    immutable(char[]) immut = "immutable"; // Guaranteed to never change
    // immut[0] = 'x'; // Error; cannot mutate immutable data
    print(immut); // Output: immutable

    char[] mut = "xutable".dup; // String literals are immutable, so make a copy
    mut[0] = 'm'; // OK, characters in mut are mutable
    print(mut); // Output: mutable
}

Note that string is a shortcut alias of immutable(char)[] for convenience.

Metaprogramming

D templates are both more expressive and easier to read and write than C++ templates. static-if enables conditional branching in imperative style, eliminating the need for specialized dummy types.

The following example illustrates a simple function template that uses static-if for specialization:

// Function template
void cprint(T)(T value)
{
    import core.stdc.stdio : printf;
    import std.traits : isIntegral, isSigned, isSomeString, Unqual;

    static if(is(Unqual!T == bool)) // Unqual handles cases of const, immutable or shared bool
        printf(value? "true\n" : "false\n");
    else static if(isIntegral!T)
    {
        // Below initializer is evaluated at compile-time
        static immutable format = "%" ~ (T.sizeof == 8? "l" : "") ~ (isSigned!T? "i" : "u") ~ "\n";
        printf(format.ptr, value);
    }
    else static if(is(T : const(char)[]))
        printf("%.*s\n", value.length, value.ptr);
    else
        static assert(false, "T must be of boolean, integer or UTF-8 string type");
}

void main()
{
    cprint(true); // true
    cprint(42); // 42
    cprint(24UL); // 24
    cprint("test"); // test
}

(The above snippet uses C's printf for illustrative purposes; D's std.stdio.write[f]ln can do all the above and more)

Ranges vs Iterators

D espouses ranges, an evolution of the iterator concept more conducive to component programming. The following program reads lines from standard input, puts them in an array, sorts them, and prints them to standard output in order:

import std.stdio;
import std.array;
import std.algorithm;

void main()
{
    stdin
        .byLine(KeepTerminator.yes)
        .map!(a => a.idup)
        .array
        .sort
        .copy(
            stdout.lockingTextWriter());
}

Ali Çehreli's online book Programming in D has a chapter on ranges.

See also Andrei Alexandrescu's article On Iteration for a primer on the concept in the context of iterators and similar concepts in other languages.

Unicode

D and its standard library were designed with Unicode in mind, and support Unicode on a number of levels. D source files are UTF encoded, and the types string, wstring and dstring are UTF-8, UTF-16 and UTF-32 strings respectively. std.utf and std.uni are standard library modules presenting various UTF and Unicode algorithms. std.regex is Unicode-aware.

Iterative Improvements

By virtue of dropping backwards compatibility with C source code, D also fixes a number of smaller issues.

Function Hijacking

D's module system solves the issue of function hijacking.

Empty Statements

Empty statements using ; are disallowed:

if(cond); // Error: use '{ }' for an empty statement, not a ';'
    statement();

Dangling Else

D disallows dangling else:

See also

External links