Difference between revisions of "Game Development and Multimedia Libraries"

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(Added dmech)
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  | platform = Platform-independent
 
  | platform = Platform-independent
 
  | license = MIT
 
  | license = MIT
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}}
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 +
{{Project
 +
| name = '''dmech'''
 +
| about = 3D physics engine (rigid body dynamics) written in D.
 +
| url = https://github.com/gecko0307/dmech
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| platform = Platform-independent
 +
| license = Boost
 
}}
 
}}
  

Revision as of 09:10, 28 September 2014

Title / InfoDescriptionLicensePlatform
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A collection of dynamic D bindings to C libraries, useful for multimedia and game development. Boost Windows, POSIX
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Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. MIT Platform-independent
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Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. Unlicense (public domain) Windows, POSIX
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High-level OpenGL wrapper for D. MIT Windows, POSIX
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Component-based entity system framework for D. New BSD License Platform-independent
Icon dpackage 48.png
A port of the Box2D physics library for 2D games. zlib Platform-independent
Icon dpackage 48.png
A port of the Chipmunk2D physics library for 2D games. MIT Platform-independent
Icon dpackage 48.png
3D physics engine (rigid body dynamics) written in D. Boost Platform-independent
Icon dpackage 48.png
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. MPL, Public Domain Windows, POSIX
Icon dpackage 48.png
A port of the imgui OpenGL GUI library. zlib Platform-independent