Difference between revisions of "Game Development and Multimedia Libraries"

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== References ==
 
== References ==
 
* [http://www.gamedev.net/blog/1140-d-bits/ Aldacron on gamedev.net]
 
* [http://www.gamedev.net/blog/1140-d-bits/ Aldacron on gamedev.net]
 
[[Category:Development Library]]
 
[[Category:Development Library]]
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Revision as of 20:33, 13 March 2018

Title / InfoDescriptionLicensePlatform
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A collection of dynamic D bindings to C libraries, useful for multimedia and game development. Boost Windows, POSIX
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Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. MIT Platform-independent
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Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. Unlicense (public domain) Windows, POSIX
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High-level OpenGL wrapper for D. MIT Windows, POSIX
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Component-based entity system framework for D. New BSD License Platform-independent
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A port of the Box2D physics library for 2D games. zlib Platform-independent
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A port of the Chipmunk2D physics library for 2D games. MIT Platform-independent
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3D physics engine (rigid body dynamics) written in D. Boost Platform-independent
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Various game development utilities, including graphics, networking, image processing, OS utilities, etc. MPL, Public Domain Windows, POSIX
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A port of the imgui OpenGL GUI library. zlib Platform-independent


References