Difference between revisions of "Game Development and Multimedia Libraries"

From D Wiki
Jump to: navigation, search
(Added category)
Line 84: Line 84:
 
}}
 
}}
  
 +
 +
== References ==
 +
* [http://www.gamedev.net/blog/1140-d-bits/ Aldacron on gamedev.net]
 
[[Category:Development Library]]
 
[[Category:Development Library]]

Revision as of 22:00, 11 May 2015

Title / InfoDescriptionLicensePlatform
Icon dpackage 48.png
A collection of dynamic D bindings to C libraries, useful for multimedia and game development. Boost Windows, POSIX
Icon dpackage 48.png
Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. MIT Platform-independent
Icon dpackage 48.png
Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. Unlicense (public domain) Windows, POSIX
Icon dpackage 48.png
High-level OpenGL wrapper for D. MIT Windows, POSIX
Icon dpackage 48.png
Component-based entity system framework for D. New BSD License Platform-independent
Icon dpackage 48.png
A port of the Box2D physics library for 2D games. zlib Platform-independent
Icon dpackage 48.png
A port of the Chipmunk2D physics library for 2D games. MIT Platform-independent
Icon dpackage 48.png
3D physics engine (rigid body dynamics) written in D. Boost Platform-independent
Icon dpackage 48.png
Various game development utilities, including graphics, networking, image processing, OS utilities, etc. MPL, Public Domain Windows, POSIX
Icon dpackage 48.png
A port of the imgui OpenGL GUI library. zlib Platform-independent


References