Difference between revisions of "Game Development and Multimedia Libraries"

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  | license = MIT
 
  | license = MIT
 
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{{Project
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| name = '''ae'''
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| about = Various game development utilities, including graphics, networking, [http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/ image processing], OS utilities, etc.
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| url = https://github.com/CyberShadow/ae
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| platform = Platform-independent
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| license = MPL, Public Domain
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}}
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}}
 
}}

Revision as of 08:53, 22 March 2014

Title / InfoDescriptionLicensePlatform
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A collection of dynamic D bindings to C libraries, useful for multimedia and game development.
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Game-oriented math library in style of GLSL builtin types/functions. Vectors, matrices, frustums, etc. MIT Platform-independent
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Game oriented linear algebra, fixed point, memory alloc, containers, bindings, etc. Unlicense (public domain) Windows, POSIX
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High-level OpenGL wrapper for D. MIT Windows, POSIX
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Component-based entity system framework for D. New BSD License Platform-independent
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A port of the Chipmunk2D physics library for 2D games. MIT Platform-independent
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Various game development utilities, including graphics, networking, image processing, OS utilities, etc. MPL, Public Domain Platform-independent