Difference between revisions of "DIP23"

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(Applying operators)
(Applying operators)
Line 264: Line 264:
  
 
<code>++a.p</code> ----> <code>++(a.p)</code>
 
<code>++a.p</code> ----> <code>++(a.p)</code>
 +
 
<code>a.p++</code> ----> <code>(++a.p)</code>
 
<code>a.p++</code> ----> <code>(++a.p)</code>
  
 
Rewrite 2:
 
Rewrite 2:
 
<code>++a.p</code> ----> <code>{ auto v = a.p; ++v; a.p = v; return v; }()</code>
 
<code>++a.p</code> ----> <code>{ auto v = a.p; ++v; a.p = v; return v; }()</code>
 +
 
<code>a.p++</code> ----> <code>{ auto v = a.p; ++a.p; return v; }()</code>
 
<code>a.p++</code> ----> <code>{ auto v = a.p; ++a.p; return v; }()</code>
  

Revision as of 16:04, 3 February 2013

DIP23: Fixing properties redux

Title: Fixing properties
DIP: 23
Version: 1
Status: Draft
Created: 2013-02-02
Last Modified: 2013-02-02
Author: Andrei Alexandrescu and Walter Bright
Links:

Abstract

There has been significant debate about finalizing property implementation. This document attempts to provide a proposal of reasonable complexity along with checkable examples.

Forces:

  • Break as little code as possible
  • Avoid departing from the existing and intended syntax and semantics of properties
  • Make economy of means (little or no new syntax to learn)
  • Avoid embarrassing situations such as expressions with unexpressible types or no-op address-of operator (as is the case with C functions).

Description

The -property switch gets deprecated

This DIP obviates any behavioral change via -property.

Optional parens stay in

One can't discuss properties without also discussing optional parens. These obviate to some extent the need for properties (at least of the read-only kind) and make for potential ambiguities.

This proposal sustains that optional parentheses should stay in. That means, if a function or method may be called without arguments, the trailing parens may be omitted.

unittest
{
    int a;
    void fun1() { ++a; }
    // will call fun
    fun1;
    assert(a == 1);

    // Works with default arguments, too
    void fun2(string s = "abc") { ++a; }
    fun2;
    assert(a == 2);
}

The same goes about methods:

unittest
{
    int a;
    struct S1 { void fun1() { ++a; } }
    S1 s1;
    // will call fun
    s1.fun1;
    assert(a == 1);

    // Works with default arguments, too
    struct S2 { void fun2(string s = "abc") { ++a; } }
    S2 s2;
    s2.fun2;
    assert(a == 2);
}

However, that's not the case with function objects, delegate objects, or objects that implement the function call operator.

unittest
{
    static int a;
    static void fun1() { ++a; }
    auto p1 = &fun1;
    // Error: var has no effect in expression (p1)
    p1;
    assert(a == 0);
}
unittest
{
    int a;
    void fun1() { ++a; }
    auto p1 = &fun1;
    // Error: var has no effect in expression (p1)
    p1;
}
unittest
{
    static int a;
    struct S1 { void opCall() { ++a; } }
    S1 s1;
    // Error: var has no effect in expression (s1)    s1;
    s1;
}

Taking the type of a symbol that may be used in a paren-less call results in the type of the returned object. THIS IS A CHANGE OF SEMANTICS.

unittest
{
    int fun1() { return 42; }
    static assert(is(typeof(fun1) == int));
}

To get the function type, one must apply the address-of operator.

unittest
{
    int fun1() { return 42; }
    static assert(is(typeof(&fun1) == int delegate()));
    static int fun2() { return 42; }
    static assert(is(typeof(&fun2) == int function()));
}

The same goes about member functions. THIS IS A CHANGE OF BEHAVIOR.

unittest
{
    struct S1 { int fun() { return 42; } }
    S1 s1;
    assert(s1.fun == 42);
    static assert(is(typeof(s1.fun) == int)); // currently fails
}

The basic motivation here is that "s1.fun" should not change type when under "typeof".

If a function returns a reference, then assignment through the paren-less call should work:

unittest
{
    static int x;
    ref int fun1() { return x; }
    fun1 = 42;
    assert(x == 42);
}

A function that returns an object that in turn supports a call with "()" will never automatically apply implicit parens to the returned object. Using either `fun` or `fun()` will return the callable entity. To invoke the callable entity immediately one must use `fun()()`.

unittest
{
    static int x;
    int function() fun1() { return () => 42; }
    assert(is(typeof(fun1) == int function()));
    assert(is(typeof(fun1()) == int function()));
    assert(is(typeof(fun1()()) == int));
    assert(fun1()() == 42);
}

"Read" properties with the @property annotation

Functions annotated with @property are subject to additional restrictions compared to regular functions.

In brief, the "()" operator may NEVER be applied EXPLICITLY to a function annotated with @property. THIS IS A CHANGE OF SEMANTICS.

unittest
{
    @property int prop1() { return 42; }
    assert(prop1 == 42);
    static assert(is(typeof(prop1) == int));
    static assert(!__traits(compiles, prop1()));
}

Applying the "()" to a property will simply apply it to the result of the property. THIS IS A CHANGE OF BEHAVIOR.

unittest
{
    @property int function() prop1() { return () => 42; }
    assert(prop1() == 42);
}

(Note: The @property annotation is not part of the function type, so it is impossible for a property to return a property.)

"Write" properties via the @property annotation

In order to use the assignment operator "=" property-style, the @property annotation MUST be used.

The rule for allowing assignment with properties is simple.

1. If "foo" is a function that has the @property annotation AND takes exactly one parameter, then "foo = x" calls foo with argument x. Calling "foo(x)" is disallowed. The type of the expression "foo = x" is the type of foo's result.

unittest
{
    @property void fun(int x) { assert(x == 42); }
    fun = 42;
   assert(is(typeof(fun = 42) == void));
}

2. If "foo" is a function that has the @property annotation AND takes exactly two parameters, then "x.foo = y" calls foo with arguments x and y. Calling "foo(x, y)" or "x.foo(y)" is disallowed.

unittest
{
    @property double fun(int x, double y) { assert(x == 42 && y == 43); return y; }
    42.fun = 43;
   assert(is(typeof(42.fun = 43) == double));
}

3. If "foo" is a member function of a class or struct that has the @property annotation AND takes exactly one parameter (aside from the implicit parameter this), then "x.foo = y" calls x.foo with argument y.

unittest
{
    struct S1
    {
        @property double fun(int x) { assert(x == 42); return 43; }
    }
    S1 s1;
    s1.fun = 42;
    assert((s1.fun = 42) == 43);
    assert(is(typeof(s1.fun = 42) == double));
}

Taking the address of a property

If prop is a property, &prop or a.prop obey the normal rules of function/delegate access. They do not take the addres of the returned value implicitly. To do so, one must use &(prop) or &(a.prop).

Applying operators

This may be getting a bit too cute, but there's quite some demand for it.

If a.prop is a member variable, the expression a.prop op= x has the usual meaning. Otherwise, a.prop op= x gets rewritten twice. First rewrite is (a.prop) op= x, i.e. apply op= to the result of the property. Second rewrite is a.prop = a.prop op x. If only one of the two rewrite compiles, use it. If both compile, fail with ambiguity error.

For properties, the increment operators are rewritten as follows

Rewrite 1:

++a.p ----> ++(a.p)

a.p++ ----> (++a.p)

Rewrite 2: ++a.p ----> { auto v = a.p; ++v; a.p = v; return v; }()

a.p++ ----> { auto v = a.p; ++a.p; return v; }()

If only one of the two rewrite compiles, use it. If both compile, fail with ambiguity error.

Talk

goes here

Copyright

This document has been placed in the Public Domain.