Difference between revisions of "Build LDC for Android"
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==Run the druntime and phobos unit tests in an apk==
==Run the druntime and phobos unit tests in an apk==
Revision as of 15:06, 18 January 2016
This page will show you how to build a ldc cross-compiler for Android/ARM on linux, along with how to build and run both the druntime/phobos tests and an Android D app using the cross-compiler.
Almost all the druntime/phobos unit tests pass on Android/ARM. One of the native OpenGL sample apps from the Android NDK has been ported to D, I'll port some more soon. Remaining work to be done is listed last.
You can also try out dmd for Android/x86.
- linux host, where you'll build and run ldc
- You can use a virtual machine like VirtualBox/VMware, with at least 512 MB of memory and 1 GB of swap, particularly if building the phobos unit tests, and 10 GB of disk space.
- C++ compiler and toolchain, to build ldc
- Common development tools, such as CMake and git, and ldc uses libconfig++
- ldc/druntime/phobos source
- Get the source using git, as these Android patches were tested on the master branch of each repo.
- llvm 3.6 source, either from the official release or git
- llvm 3.7 or later will work too, but you'll have to modify the small llvm patch so it still applies.
- Android native toolchain, the NDK and optionally the SDK
- The SDK is necessary if you want to package a GUI app; the NDK is enough if you just want to build a command-line binary, such as a test runner. If you get the SDK, all that's needed is the "SDK Tools only" version, as long as you don't plan on using their IDE integration. I will only write about using the command-line tools. The SDK requires JDK 7: follow their instructions to make sure it's installed right.
- Android/ARM, whether a device or emulator
- The SDK comes with an emulator. I use actual hardware, so that's what I'll discuss.
Get the source for llvm, either the last official 3.6.2 release or a git repository like the official Android llvm, which has some modifications but shouldn't really change much. Download the patch for llvm, apply it, and then build llvm as you would normally, with the ARM target:
curl -O http://llvm.org/releases/3.6.2/llvm-3.6.2.src.tar.xz tar xvf llvm-3.6.2.src.tar.xz cd llvm-3.6.2.src/ curl -O https://gist.githubusercontent.com/joakim-noah/1fb23fba1ba5b7e87e1a/raw/edb8005d8e972b2c258cd4699e6ad1b8315a8af7/android_tls git apply android_tls mkdir build cd build/ cmake .. -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGETS_TO_BUILD=ARM make -j5
Build ldc for Android/ARM
cd ../../ git clone --recursive https://github.com/ldc-developers/ldc.git cd ldc/ git submodule update curl -O https://gist.githubusercontent.com/joakim-noah/63693ead3aa62216e1d9/raw/b89d77d66a80206b4dd3d78bb10d83a7e368f3d4/ldc_android_arm git apply ldc_android_arm mkdir build cd build/ export NDK=/path/to/your/android-ndk-r10e export NDK_ARCH=x86 cmake .. -DLLVM_CONFIG=../../llvm-3.6.2.src/build/bin/llvm-config make ldc2 -j5
cd ../runtime/druntime/ curl -O https://gist.githubusercontent.com/joakim-noah/d936d6a339426ad1fac3/raw/9486de62c72a64111e079bda9d7a7b58b6729909/druntime_ldc_arm git apply druntime_ldc_arm cd ../phobos/ curl -O https://gist.githubusercontent.com/joakim-noah/5c03801fa6c59b1e90df/raw/8ef824365d5dcc46fb47fabf7681e5425d81cc32/phobos_ldc_arm git apply phobos_ldc_arm cd ../../build/ make druntime-ldc phobos2-ldc -j5
More info about the Android/ARM patches can be found with their release.
Build a command-line executable
Now that we have a D cross-compiler and cross-compiled the standard library for Android/ARM, let's try building a small program, the classic Sieve of Eratosthenes single-core benchmark:
./bin/ldc2 -mtriple=armv7-none-linux-androideabi -relocation-model=pic -c ../tests/d2/dmd-testsuite/runnable/sieve.d $NDK/toolchains/llvm-3.6/prebuilt/linux-$NDK_ARCH/bin/clang -Wl,-z,nocopyreloc --sysroot=$NDK/platforms/android-9/arch-arm -lgcc -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-$NDK_ARCH -target armv7-none-linux-androideabi -no-canonical-prefixes -fuse-ld=bfd -Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -mthumb -Wl,--export-dynamic -lc -lm sieve.o lib/libphobos2-ldc.a lib/libdruntime-ldc.a -o sieve
The compiler and linker flags were taken from the output from running a NDK sample app's build scripts in verbose mode.
Now we run this program on an Android device or emulator. I've solely run on actual Android devices, with either a terminal app or an SSH server app. Once you have either of those apps installed, copy the sieve program to the device, go to the app's local directory by typing 'cd' at its command-line, copy the program there, and run it:
cd cp /sdcard/sieve . ./sieve foobar
The program requires an argument, which is ignored. If it runs correctly, you'll see the following output, saying it ran 10 times and found 1899 primes in the first 8191 integers:
10 iterations 1899 primes
Run the druntime and phobos unit tests
Go back to the linux host and build the tests for druntime and phobos (don't add the -j5 flag to build in parallel unless you have GBs of memory available, as compiling some of the phobos modules' tests takes a fair amount of RAM):
Copy the test-runner and this list of druntime and phobos modules to your device and run it. I use the SSH server app on a random port, here's what I'd do (replace 192.168.35.7 with the IP address of your device and 20345 with the port you configured for the SSH service):
scp -P 20345 test.list runtime/test-runner firstname.lastname@example.org: ssh -p20345 email@example.com ./test-runner
The tests take about 40 seconds to run on my dual Cortex-A15 device: all of them pass. A handful of tests across four modules were disabled, either because they fail or, in the case of rt.lifetime, pass but cause problems for subsequent tests. One module, core.sync.semaphore, is not included in the list of modules, because sem_destroy works differently in bionic and triggers a segfault on the next GC run after its tests pass, which doesn't matter because that test assumes sem_destroy works in a certain way.
Build a sample OpenGL Android app ported to D
Clone my android repository, which contains several headers and a C/OpenGL app from the NDK, translated to D:
cd ../../ git clone https://github.com/joakim-noah/android.git
You can find more info about building using the NDK in my earlier instructions for Android/x86. This is just the essence, redone for ARM. You will build a pure native apk without any Java source, ie pure D along with the basic C glue/wrapper that comes with the NDK.
First, you need to edit the C wrapper from the NDK, so that it initializes the D runtime properly for a shared library. Go to the sample app and copy android_native_app_glue.h and android_native_app_glue.c from the NDK:
cd android/samples/native-activity/ cp $NDK/sources/android/native_app_glue/android_native_app_glue.* .
Open android_native_app_glue.c in an editor and find the function android_main, then insert rt_init() and rt_term() around it, so it looks like this:
rt_init(); android_main(android_app); rt_term();
Compile the D source and the file you just modified, then link them into a shared library and place it in the directory that the SDK expects:
../../../ldc/build/bin/ldc2 -mtriple=armv7-none-linux-androideabi -relocation-model=pic -I../../ -c jni/main.d ../../../ldc/build/bin/ldc2 -mtriple=armv7-none-linux-androideabi -relocation-model=pic -I../../ -c ../../android/sensor.d $NDK/toolchains/llvm-3.6/prebuilt/linux-$NDK_ARCH/bin/clang -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-$NDK_ARCH -fpic -ffunction-sections -funwind-tables -fstack-protector-strong -Wno-invalid-command-line-argument -Wno-unused-command-line-argument -no-canonical-prefixes -fno-integrated-as -target armv7-none-linux-androideabi -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -mthumb -Os -g -DNDEBUG -fomit-frame-pointer -fno-strict-aliasing -I$NDK/sources/android/native_app_glue -DANDROID -Wa,--noexecstack -Wformat -Werror=format-security -I$NDK/platforms/android-9/arch-arm/usr/include -c ./android_native_app_glue.c -o ./android_native_app_glue.o mkdir -p libs/armeabi-v7a/ $NDK/toolchains/llvm-3.6/prebuilt/linux-$NDK_ARCH/bin/clang -Wl,-soname,libnative-activity.so -shared --sysroot=$NDK/platforms/android-9/arch-arm main.o sensor.o ../../../ldc/build/lib/libphobos2-ldc.a ../../../ldc/build/lib/libdruntime-ldc.a android_native_app_glue.o -lgcc -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-$NDK_ARCH -no-canonical-prefixes -fuse-ld=bfd -target armv7-none-linux-androideabi -Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -mthumb -L$NDK/platforms/android-9/arch-arm/usr/lib -llog -landroid -lEGL -lGLESv1_CM -lc -lm -o libs/armeabi-v7a/libnative-activity.so
Package the app as the SDK directs. I use the older Ant approach, which is being deprecated, replace it with the Gradle command from a newer SDK if needed. Set the path to your SDK, then package the apk using these commands:
export SDK=/path/to/your/android-sdk-linux $SDK/tools/android update project -p . -s --target 1 ant debug
Transfer the resulting bin/NativeActivity-debug.apk to your device, go to Settings->Security and allow installation of apps from unknown sources, ie outside the Play Store, then install it. Go to your app folder and run the app named NativeActivity: it'll show a black screen and start flashing a bunch of colors upon a touch.
Run the druntime and phobos unit tests in an apk
Copy and edit the C wrapper and create the libs/armeabi-v7a/ directory as shown in the last section, then download and apply the small patch to have the sample app invoke the test runner, and rebuild:
curl -O https://gist.githubusercontent.com/joakim-noah/8ba3cd4958266f357295/raw/a52fcf1e63715f8b1bd3527afaa85872087b0f30/native_ldc_arm git apply native_ldc_arm cd ../../../ldc/build/ make test-runner-apk
Finally, package the test runner apk:
cd ../../android/samples/native-activity/ ant debug
Transfer the resulting bin/NativeActivity-debug.apk to your device, and install it as before. Also, copy the list of modules to test to the /sdcard/ directory. The app will append its results to /sdcard/test.log, so if you happen to have a file with that name, move it.
This time, it should show a black screen for about a minute, while all the tests run. A touch after that and it should start flashing a bunch of colors. If not, look at the output in /sdcard/test.log and check if the app hung after any particular tested module. You can remove that module from test.list and try running again.
Directions for future work
- Coming soon