Building LDC runtime libraries
Starting with version 1.4, LDC ships with a small build tool to allow you to recompile the D runtime and standard library (and optionally the accompanying testrunners) the way you want, ldc-build-runtime.
Use cases
- Link-Time Optimization (LTO) for the runtime libraries by recompiling with -flto, which produces smaller binaries and may show significant performance gains
- Adding sanitizer checks via -fsanitize
- Cross-compilation for other platforms, as the D runtime and standard library must be generated for your target platform before you can cross-compile and link D executables and shared libraries
Prerequisites
- CMake
- Either Make, the default, or Ninja (recommended, enable with --ninja)
- C toolchain (compiler, linker and libraries): gcc, clang, Microsoft Visual C++, …
How it works
If run without special command-line options, ldc-build-runtime automates:
- Creating a build directory
- Downloading & extracting the LDC source archive matching the LDC version
- Invoking CMake to generate the Make or Ninja build script for the runtime libraries
- Calling Make or Ninja to build the runtime libraries
The runtime libraries end up in the lib subdirectory of the build directory, i.e. ./ldc-build-runtime.tmp/lib by default. You can replace your existing LDC runtime libraries or link against the new libraries by specifying their directory in the LDC command line: ldc2 … -L-L/path/to/ldc-build-runtime.tmp/lib.
Basic usage
The primary aim is to allow specifying additional compiler/linker command-line options and customizing CMake variables.
Run ldc-build-runtime -h for the full list of command-line options.
ldc-build-runtime [--ninja] [-j4] [--testrunners] [--dFlags=…] [--cFlags=…] [--linkerFlags=…] [CMAKE_VAR1=value1] [CMAKE_VAR2=value2 …]
For example, to prepare for link-time optimization between your user code and the static runtime libraries, you can recompile the runtime libraries with:
ldc-build-runtime --ninja --dFlags="-flto=thin" BUILD_SHARED_LIBS=OFF
Usage for cross-compilation
CC=cross-gcc ldc-build-runtime [--ninja] [-j4] [--testrunners] --dFlags="-mtriple=…;…" [--cFlags=…] [--linkerFlags=…] --targetSystem=… …
For example, to cross-compile from linux/x64 with glibc to an Alpine linux/x64 container just requires specifying a C cross-compiler and a different cross-compilation triple (install the clang and musl packages in Arch linux to try this out):
CC=musl-clang ldc-build-runtime --dFlags="-mtriple=x86_64-alpine-linux-musl"
From Linux/x86_64 to Linux/ARM:
CC=arm-linux-gnueabihf-gcc ldc-build-runtime --ninja --dFlags="-mtriple=arm-linux-gnueabihf"
or to Linux/AArch64, ie 64-bit ARM (here using the aarch64-linux-gnu-gcc package in Arch linux):
CC=aarch64-linux-gnu-gcc ldc-build-runtime --ninja --dFlags="-mtriple=aarch64-none-linux-gnu"
or to Linux/MIPS32:
CC=mipsel-linux-gcc ldc-build-runtime --ninja --dFlags="-mtriple=mipsel-linux;-mcpu=mips32" --cFlags="-march=mips32"
From Windows to Linux/ARM, e.g., by using an official Raspberry PI toolchain:
set CC=arm-linux-gnueabihf-gcc
ldc-build-runtime --ninja --dFlags=-mtriple=arm-linux-gnueabihf --targetSystem=Linux;UNIX CMAKE_SYSTEM_NAME=Linux CMAKE_C_COMPILER_WORKS=True BUILD_SHARED_LIBS=OFF
From Linux, Mac or Windows to Android/ARMv7, assuming the Android NDK r21 has been unzipped into /home/me:
ldc-build-runtime --ninja \
--dFlags="-mtriple=armv7a--linux-androideabi" \
--targetSystem="Android;Linux;UNIX" \
CMAKE_TOOLCHAIN_FILE="/home/me/android-ndk-r21/build/cmake/android.toolchain.cmake" \
ANDROID_ABI=armeabi-v7a \
ANDROID_NATIVE_API_LEVEL=21
Check out the official Android NDK CMake guide for possible values of the ANDROID_* variables, e.g., to target other architectures (and make sure to adapt the -mtriple flag in that case). For full instructions on Android cross-compilation, see the Android page. It also shows examples of using ldc with the newly generated runtime libraries to compile your own code.
From macOS to iOS/arm64:
ldc-build-runtime --ninja \
--cFlags="-target;arm64-apple-ios12.0"
--dFlags="-mtriple=arm64-apple-ios12.0;-fvisibility=hidden" \
CMAKE_SYSTEM_NAME=iOS \
CMAKE_OSX_ARCHITECTURES=arm64 \
CMAKE_OSX_DEPLOYMENT_TARGET=12.0 \
BUILD_SHARED_LIBS=OFF