Porting 32 Bit Code to 64 Bits
Although D is designed to make it easy to port code between 32 and 64 bit modes, being a systems programming language, dependencies can creep in. This guide points out what changes between the two.
Versions
Not all code can be made portable between 32 and 64 bits, and must be versioned. The following works:
version (X86)
... 32 bit code ...
else version (X86_64)
... 64 bit code ...
else
static assert("unsupported target")
It is best to write versioning in that manner to give a compile time error on a new target, rather than guessing in advance what, for example, a 64 bit ARM target might require. Experience shows that guesses about how an unfamiliar platform might work always get it wrong. Save those decisions for when one is actually working on a 64 bit ARM.
Size Changes
The size of pointers and references will increase from 4 to 8 bytes. The size_t alias moves from uint to ulong, and the ptrdiff_t alias moves from int to long.
The sizes of compound types based on these will also increase. This includes dynamic arrays, associative arrays, delegates, and class references.