Difference between revisions of "Build LDC for Android"
(build sample D OpenGL app) |
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Line 12: | Line 12: | ||
* Common development tools, such as CMake and git, and ldc uses libconfig++ | * Common development tools, such as CMake and git, and ldc uses libconfig++ | ||
* ldc/druntime/phobos source | * ldc/druntime/phobos source | ||
− | ** Get the source using git, as these Android patches | + | ** Get the source using git, as these Android patches were tested on the master branch of each repo. |
* llvm 3.6 source, either from the official release or git | * llvm 3.6 source, either from the official release or git | ||
** llvm 3.7 or later will work too, but you'll have to modify the small llvm patch so it still applies. | ** llvm 3.7 or later will work too, but you'll have to modify the small llvm patch so it still applies. | ||
* Android native toolchain, [http://developer.android.com/ndk/index.html the NDK] and optionally [http://developer.android.com/sdk/index.html the SDK] | * Android native toolchain, [http://developer.android.com/ndk/index.html the NDK] and optionally [http://developer.android.com/sdk/index.html the SDK] | ||
− | ** The SDK is | + | ** The SDK is necessary if you want to package a GUI app; the NDK is enough if you just want to build a command-line binary, such as a test runner. If you get the SDK, all that's needed is the "SDK Tools only" version, as long as you don't plan on using their IDE integration. I will only write about using the command-line tools. The SDK requires JDK 7: follow their instructions to make sure it's installed right. |
* Android/ARM, whether a device or emulator | * Android/ARM, whether a device or emulator | ||
− | ** The SDK comes with an emulator. I | + | ** The SDK comes with an emulator. I use actual hardware, so that's what I'll discuss. |
==Compile llvm== | ==Compile llvm== | ||
Line 71: | Line 71: | ||
make druntime-ldc phobos2-ldc -j5 | make druntime-ldc phobos2-ldc -j5 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
+ | More info about the Android/ARM patches can be [https://github.com/joakim-noah/android/releases/tag/runners found with their release]. | ||
==Build a command-line executable== | ==Build a command-line executable== | ||
Line 91: | Line 93: | ||
The compiler and linker flags were taken from [http://wiki.dlang.org/Build_DMD_for_Android#Default_build_of_the_C_sample_app the output from running the sample NDK apps' build scripts in verbose mode]. | The compiler and linker flags were taken from [http://wiki.dlang.org/Build_DMD_for_Android#Default_build_of_the_C_sample_app the output from running the sample NDK apps' build scripts in verbose mode]. | ||
− | Now we run this program on an Android device or emulator. I've | + | Now we run this program on an Android device or emulator. I've solely run on actual Android devices, with either [https://play.google.com/store/apps/details?id=jackpal.androidterm&hl=en a terminal app] or [https://play.google.com/store/apps/details?id=berserker.android.apps.sshdroid&hl=en an SSH server app]. Once you have either of those apps installed, copy the sieve program to the device, go to the app's local directory by typing 'cd' at its command-line, copy the program there, and run it: |
<syntaxhighlight lang=bash> | <syntaxhighlight lang=bash> |
Revision as of 11:58, 6 November 2015
This page will show you how to build a ldc cross-compiler for Android/ARM on linux, along with how to build and run both the druntime/phobos tests and an Android D app using the cross-compiler.
Almost all the druntime/phobos unit tests pass on Android/ARM. One of the native OpenGL sample apps from the Android NDK has been ported to D, I'll port some more soon. Remaining work to be done is listed last.
You can also try out dmd for Android/x86.
Contents
Prerequisites
- linux host, where you'll build and run ldc
- You can use a virtual machine like VirtualBox/VMware, with at least 512 MB of memory and 1 GB of swap, particularly if building the phobos unit tests, and 10 GB of disk space.
- C++ compiler and toolchain, to build ldc
- Common development tools, such as CMake and git, and ldc uses libconfig++
- ldc/druntime/phobos source
- Get the source using git, as these Android patches were tested on the master branch of each repo.
- llvm 3.6 source, either from the official release or git
- llvm 3.7 or later will work too, but you'll have to modify the small llvm patch so it still applies.
- Android native toolchain, the NDK and optionally the SDK
- The SDK is necessary if you want to package a GUI app; the NDK is enough if you just want to build a command-line binary, such as a test runner. If you get the SDK, all that's needed is the "SDK Tools only" version, as long as you don't plan on using their IDE integration. I will only write about using the command-line tools. The SDK requires JDK 7: follow their instructions to make sure it's installed right.
- Android/ARM, whether a device or emulator
- The SDK comes with an emulator. I use actual hardware, so that's what I'll discuss.
Compile llvm
Get the source for llvm, either the last official 3.6.2 release or a git repository like the official Android llvm, which has some modifications but shouldn't really change much. Download the patch for llvm, apply it, and then build llvm as you would normally, with the ARM target:
curl -O http://llvm.org/releases/3.6.2/llvm-3.6.2.src.tar.xz
tar xvf llvm-3.6.2.src.tar.xz
cd llvm-3.6.2.src/
curl -O https://gist.githubusercontent.com/joakim-noah/1fb23fba1ba5b7e87e1a/raw/4bc1439defd2bd962710e8710d3ac26d342f0b87/android_tls
git apply android_tls
mkdir build
cd build/
cmake .. -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGETS_TO_BUILD=ARM
make -j5
Build ldc for Android/ARM
Clone the ldc repository, check out the same commits that I built ldc/druntime/phobos with, apply the Android patch, set the NDK environment variable to the location of your NDK, and build ldc as usual:
cd ../../
git clone --recursive https://github.com/ldc-developers/ldc.git
cd ldc/
git checkout -b android c769251cc
git submodule update
curl -O https://gist.githubusercontent.com/joakim-noah/63693ead3aa62216e1d9/raw/0c5e1e976c9c1781dc898a5fe1509f690b0b4324/ldc_android_arm
git apply ldc_android_arm
mkdir build
cd build/
export NDK=/path/to/your/android-ndk-r10e
cmake .. -DLLVM_CONFIG=../../llvm-3.6.2.src/build/bin/llvm-config
make ldc2 -j5
Download and apply the patch for druntime and the patch for phobos before building them:
cd ../runtime/druntime/
curl -O https://gist.githubusercontent.com/joakim-noah/d936d6a339426ad1fac3/raw/ef212405065767e05c69dc6b67990ff56faf6a87/druntime_ldc_arm
git apply druntime_ldc_arm
cd ../phobos/
curl -O https://gist.githubusercontent.com/joakim-noah/5c03801fa6c59b1e90df/raw/27b8bd0b6f43e805df59c56e3c4b6acf8e95541e/phobos_ldc_arm
git apply phobos_ldc_arm
cd ../../build/
make druntime-ldc phobos2-ldc -j5
More info about the Android/ARM patches can be found with their release.
Build a command-line executable
Now that we have a D cross-compiler and cross-compiled the standard library for Android/ARM, let's try building a small program, the classic Sieve of Eratosthenes single-core benchmark:
./bin/ldc2 -mtriple=armv7-none-linux-androideabi -relocation-model=pic
-c ../tests/d2/dmd-testsuite/runnable/sieve.d
$NDK/toolchains/llvm-3.6/prebuilt/linux-x86/bin/clang -Wl,-z,nocopyreloc
--sysroot=$NDK/platforms/android-9/arch-arm -lgcc
-gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86
-target armv7-none-linux-androideabi -no-canonical-prefixes -fuse-ld=bfd
-Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro
-Wl,-z,now -mthumb -Wl,--export-dynamic -lc -lm sieve.o lib/libphobos2-ldc.a
lib/libdruntime-ldc.a -o sieve
The compiler and linker flags were taken from the output from running the sample NDK apps' build scripts in verbose mode.
Now we run this program on an Android device or emulator. I've solely run on actual Android devices, with either a terminal app or an SSH server app. Once you have either of those apps installed, copy the sieve program to the device, go to the app's local directory by typing 'cd' at its command-line, copy the program there, and run it:
cd
cp /sdcard/sieve .
./sieve foobar
The program requires an argument, which is ignored. If it runs correctly, you'll see the following output, saying it ran 10 times and found 1899 primes in the first 8191 integers:
10 iterations
1899 primes
Run the druntime and phobos unit tests
Go back to the linux host and build the tests for druntime and phobos (don't add the -j5 flag to build in parallel unless you have GBs of memory available, as compiling some of the phobos modules' tests takes a fair amount of RAM):
make test-runner
Copy the test-runner and this list of druntime and phobos modules to your device and run it. I use the SSH server app on a random port, here's what I'd do (replace 192.168.35.7 with the IP address of your device and 20345 with the port you configured for the SSH service):
scp -P 20345 test.list runtime/test-runner jo@192.168.35.7:/data/data/berserker.android.apps.sshdroid/home
ssh -p20345 jo@192.168.35.7
./test-runner
The tests take about 40 seconds to run on my dual Cortex-A15 device: all of them pass. A handful of tests across six modules were disabled, either because they fail or, in the case of rt.lifetime, pass but cause problems for subsequent tests. One module, core.sync.semaphore, is not included in the list of modules, because sem_destroy works differently in bionic and triggers a segfault on the next GC run after its tests pass, which doesn't matter because that test assumes sem_destroy works in a certain way.
Build a sample OpenGL Android app ported to D
Clone my android repository, which contains several headers and a C/OpenGL app from the NDK, translated to D:
cd ../../
git clone https://github.com/joakim-noah/android.git
You can find more info about building using the NDK in my earlier instructions for Android/x86. This is just the essence, redone for ARM. You will build a pure native apk without any Java source, ie pure D along with the basic C glue/wrapper that comes with the NDK.
First, you need to edit the C wrapper from the NDK, so that it initializes the D runtime properly for a shared library. Open $NDK/sources/android/native_app_glue/android_native_app_glue.c in an editor and find the function called android_main, then insert rt_init() and rt_term() around it:
rt_init();
android_main(android_app);
rt_term();
Go to the sample app, compile the D source and the file you just modified, then link them into a shared library and place it in the directory that the SDK expects:
cd android/samples/native-activity/
../../../ldc/build/bin/ldc2 -mtriple=armv7-none-linux-androideabi
-relocation-model=pic -I../../ -c jni/main.d
../../../ldc/build/bin/ldc2 -mtriple=armv7-none-linux-androideabi
-relocation-model=pic -I../../ -c ../../android/sensor.d
$NDK/toolchains/llvm-3.6/prebuilt/linux-x86/bin/clang
-gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86
-fpic -ffunction-sections -funwind-tables -fstack-protector-strong
-Wno-invalid-command-line-argument -Wno-unused-command-line-argument
-no-canonical-prefixes -fno-integrated-as -target armv7-none-linux-androideabi
-march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -mthumb -Os -g -DNDEBUG
-fomit-frame-pointer -fno-strict-aliasing -I$NDK/sources/android/native_app_glue
-DANDROID -Wa,--noexecstack -Wformat -Werror=format-security
-I$NDK/platforms/android-9/arch-arm/usr/include
-c $NDK/sources/android/native_app_glue/android_native_app_glue.c
-o ./android_native_app_glue.o
mkdir -p libs/armeabi-v7a/
$NDK/toolchains/llvm-3.6/prebuilt/linux-x86/bin/clang -Wl,-soname,libnative-activity.so
-shared --sysroot=$NDK/platforms/android-9/arch-arm main.o sensor.o
../../../ldc/build/lib/libphobos2-ldc.a ../../../ldc/build/lib/libdruntime-ldc.a
android_native_app_glue.o -lgcc
-gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86
-no-canonical-prefixes -fuse-ld=bfd -target armv7-none-linux-androideabi
-Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now
-mthumb -L$NDK/platforms/android-9/arch-arm/usr/lib -llog -landroid -lEGL -lGLESv1_CM
-lc -lm -o libs/armeabi-v7a/libnative-activity.so
Package the app as the SDK directs. I use the older Ant approach, which is being deprecated, replace it with the Gradle command from a newer SDK if wanted. Set the path to your SDK, then package the apk using these commands:
export SDK=/path/to/your/android-sdk-linux
$SDK/tools/android update project -p . -s --target 1
ant debug
Transfer the resulting bin/NativeActivity-debug.apk to your device, go to Settings->Security and allow installation of apps from unknown sources, ie outside the Play Store, then install it. Go to your app folder and run the app named NativeActivity: it'll show a black screen and start flashing a bunch of colors upon a touch.
Run the druntime and phobos unit tests in an apk
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