Difference between revisions of "D binding for C"
m (O3o moved page Converting C .h Files to D Modules to D binding for C) |
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== See also == | == See also == | ||
− | * [[Bind D to C]] | + | * [[Bind D to C]] Obsolete |
− | * [[Binding generators]] | + | * [[Binding generators]] Tools which can perform such conversions automatically |
+ | * [http://p0nce.github.io/d-idioms/#Porting-from-C-gotchas Porting from C gotchas] | ||
[[Category:Binding]] | [[Category:Binding]] | ||
[[Category:HowTo]] | [[Category:HowTo]] |
Revision as of 21:43, 6 June 2015
Contents
- 1 Introduction
- 2 Preprocessor
- 3 Linkage
- 4 Types
- 5 NULL
- 6 String Literals
- 7 Macros
- 8 Declaration Lists
- 9 Void Parameter Lists
- 10 Extern Global C Variables
- 11 Typedef
- 12 Function pointers
- 13 Structs
- 14 Anonymous structs
- 15 Struct Member Alignment
- 16 Nested Structs
- 17 __cdecl, __pascal, __stdcall
- 18 __declspec(dllimport)
- 19 __fastcall
- 20 See also
Introduction
While D cannot directly compile C source code, it can easily interface to C code, be linked with C object files, and call C functions in DLLs.
The interface to C code is normally found in C .h files. So, the trick to connecting with C code is in converting C .h files to D modules. This turns out to be difficult to do mechanically since inevitably some human judgement must be applied. This is a guide to doing such conversions.
Preprocessor
.h files can sometimes be a bewildering morass of layers of macros, #include files, #ifdef's, etc. D doesn't include a text preprocessor like the C preprocessor, so the first step is to remove the need for it by taking the preprocessed output. For DMC (the Digital Mars C/C++ compiler), the command:
dmc -c program.h -e -l
will create a file program.lst which is the source file after all text preprocessing.
For gcc (GNU Compiler Collection), use the command:
gcc -E -P program.h > program.lst
Remove all the #if, #ifdef, #include, etc. statements.
Linkage
Generally, surround the entire module with:
extern (C)
{
/* ...file contents... */
}
to give it C linkage.
Global variables
Global variables need to have an extra extern
and the __gshared
storage.
The C Way
int a;
The D Way
extern (C) extern __gshared int a;
For TLS variables __gshared is not used.
Types
A little global search and replace will take care of renaming the C types to D types. The following tables show typical mappings for 32 bit and 64 bit C code. Note that there is a difference between them according to the type long. For convencience D offers the type alias core.stdc.config.c_ulong and core.stdc.config.c_long.
Also note that the following lists sometimes show the implicit C variant, e.g., long long instead of its equivalent explicit variant long long int.
For 32 bit systems:
C type | D type |
---|---|
long double | real |
unsigned long long | ulong |
long long | long |
unsigned long | uint |
long | int |
unsigned int | uint |
int | int |
unsigned short | ushort |
signed char | byte |
unsigned char | ubyte |
wchar_t | wchar or dchar |
bool | bool, byte, int |
size_t | size_t |
ptrdiff_t | ptrdiff_t |
For 64 bit systems:
C type | D type |
---|---|
long double | real |
unsigned long long | ulong |
long long | long |
unsigned long | uint (Windows) / ulong (Unix) |
long | int (Windows) / long (Unix) |
unsigned | uint |
unsigned int | int |
unsigned short | ushort |
signed char | byte |
unsigned char | ubyte |
wchar_t | wchar or dchar |
bool | bool, byte, int |
size_t | size_t |
ptrdiff_t | ptrdiff_t |
NULL
NULL and ((void*)0) should be replaced with null. Numeric Literals Any ‘L’ or ‘l’ numeric literal suffixes should be removed, as a C long is (usually) the same size as a D int. Similarly, ‘LL’ suffixes should be replaced with a single ‘L’. Any ‘u’ suffix will work the same in D.
String Literals
In most cases, any ‘L’ prefix to a string can just be dropped, as D will implicitly convert strings to wide characters if necessary.
However, one can also replace:
The C Way
L"string"
with:
The D Way
"string"w // for 16 bit wide characters
"string"d // for 32 bit wide characters
Macros
Lists of macros like:
The C Way
#define FOO 1
#define BAR 2
#define ABC 3
#define DEF 40
can be replaced with:
The D Way
enum
{ FOO = 1,
BAR = 2,
ABC = 3,
DEF = 40
}
or with:
const int FOO = 1;
const int BAR = 2;
const int ABC = 3;
const int DEF = 40;
Function style macros, such as:
The C Way
#define MAX(a,b) ((a) < (b) ? (b) : (a))
can be replaced with functions:
The D Way
int MAX(int a, int b) { return (a < b) ? b : a; }
The functions, however, won't work if they appear inside static initializers that must be evaluated at compile time rather than runtime. To do it at compile time, a template can be used:
The C Way
#define GT_DEPTH_SHIFT (0)
#define GT_SIZE_SHIFT (8)
#define GT_SCHEME_SHIFT (24)
#define GT_DEPTH_MASK (0xffU << GT_DEPTH_SHIFT)
#define GT_TEXT ((0x01) << GT_SCHEME_SHIFT)
/* Macro that constructs a graphtype */
#define GT_CONSTRUCT(depth,scheme,size) \
((depth) | (scheme) | ((size) << GT_SIZE_SHIFT))
/* Common graphtypes */
#define GT_TEXT16 GT_CONSTRUCT(4, GT_TEXT, 16)
The corresponding D version would be:
The D Way
const uint GT_DEPTH_SHIFT = 0;
const uint GT_SIZE_SHIFT = 8;
const uint GT_SCHEME_SHIFT = 24;
const uint GT_DEPTH_MASK = 0xffU << GT_DEPTH_SHIFT;
const uint GT_TEXT = 0x01 << GT_SCHEME_SHIFT;
// Template that constructs a graphtype
template GT_CONSTRUCT(uint depth, uint scheme, uint size)
{
// notice the name of the const is the same as that of the template
const uint GT_CONSTRUCT = (depth | scheme | (size << GT_SIZE_SHIFT));
}
// Common graphtypes
const uint GT_TEXT16 = GT_CONSTRUCT!(4, GT_TEXT, 16);
Declaration Lists
D doesn't allow declaration lists to change the type. Hence:
The C Way
int *p, q, t[3], *s;
should be written as:
The D Way
int* p, s;
int q;
int[3] t;
Void Parameter Lists
Functions that take no parameters:
The C Way
int foo(void);
are in D:
The D Way
int foo();
Extern Global C Variables
Whenever a global variable is declared in D, it is also defined. But if it's also defined by the C object file being linked in, there will be a multiple definition error. To fix this problem, use the extern storage class. For example, given a C header file named foo.h:
The C Way
struct Foo { };
struct Foo bar;
It can be replaced with the D modules, foo.d:
The D Way
struct Foo { }
extern (C)
{
extern Foo bar;
}
Typedef
alias
is the D equivalent to the C typedef:
The C Way
typedef int foo;
becomes:
The D Way
alias foo = int;
Function pointers
With function pointers there are (at least) two cases where an alias have to be used, instead of a function pointer.
- When declaring function parameters with a specific linkage.
- When using a cast with a specific linkage. You won't see this in a binding, if you're not converting inline functions.
Function parameters
The following is syntactically invalid in D:
The C Way
void foo (extern(C) void function () callback);
Use an alias:
The D Way
alias Callback = extern (C) void function(); void foo (Callback callback);
Cast
You won't see this in a binding, if you're not converting inline functions.
This is invalid in D as well:
void* foo; ... auto bar = cast(extern (C) void function ()) foo;
Use the same approach as above:
alias Callback = extern (C) void function(); ... auto bar = cast(Callback) foo;
Structs
Replace declarations like:
The C Way
typedef struct Foo
{ int a;
int b;
} Foo, *pFoo, *lpFoo;
with:
The D Way
struct Foo
{ int a;
int b;
}
alias pFoo = Foo*;
alias lpFoo = Foo*;
Anonymous structs
If an anonymous struct is used directly to declare a variable you're forced to invent a name for the struct in D, since D doesn't support anonymous structs.
The C Way
struct
{
int a;
int b;
} c;
Translate to:
The D Way
struct _AnonymousStruct1
{
int a;
int b;
}
_AnonymousStruct1 c;
Any name can be used in this case.
Struct Member Alignment
A good D implementation by default will align struct members the same way as the C compiler it was designed to work with. But if the .h file has some #pragma
's to control alignment, they can be duplicated with the D align attribute:
The C Way
#pragma pack(1)
struct Foo
{
int a;
int b;
};
#pragma pack()
becomes:
The D Way
struct Foo
{
align (1):
int a;
int b;
}
Nested Structs
The C Way
struct Foo
{
int a;
struct Bar
{
int c;
} bar;
};
struct Abc
{
int a;
struct
{
int c;
} bar;
};
becomes:
The D Way
struct Foo
{
int a;
struct Bar
{
int c;
}
Bar bar;
}
struct Abc
{
int a;
struct
{
int c;
}
}
__cdecl, __pascal, __stdcall
The C Way
int __cdecl x;
int __cdecl foo(int a);
int __pascal bar(int b);
int __stdcall abc(int c);
becomes:
The D Way
extern (C) int x;
extern (C) int foo(int a);
extern (Pascal) int bar(int b);
extern (Windows) int abc(int c);
__declspec(dllimport)
The C Way
__declspec(dllimport) int __stdcall foo(int a);
becomes:
The D Way
export extern (Windows) int foo(int a);
__fastcall
Unfortunately, D doesn't support the __fastcall convention. Therefore, a shim will be needed, either written in C:
The C Way
int __fastcall foo(int a);
int myfoo(int a)
{
return foo(int a);
}
and compiled with a C compiler that supports __fastcall and linked in, or compile the above, disassemble it with obj2asm and insert it in a D myfoo shim with inline assembler.
See also
- Bind D to C Obsolete
- Binding generators Tools which can perform such conversions automatically
- Porting from C gotchas