Difference between revisions of "Generating WebAssembly with LDC"
m (→Examples) |
m (→Test in HTML page: format JS code) |
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Line 28: | Line 28: | ||
<head> | <head> | ||
<script> | <script> | ||
− | + | const request = new XMLHttpRequest(); | |
− | const request = new XMLHttpRequest(); | + | request.open('GET', 'wasm.wasm'); |
− | request.open('GET', 'wasm.wasm'); | + | request.responseType = 'arraybuffer'; |
− | request.responseType = 'arraybuffer'; | + | request.onload = () => { |
− | request.onload = () => { | + | console.log('response received'); |
− | + | const bytes = request.response; | |
− | + | const importObject = {}; | |
− | + | WebAssembly.instantiate(bytes, importObject).then(result => { | |
− | + | console.log('instantiated'); | |
− | + | const { exports } = result.instance; | |
− | + | // finally, call the add() function implemented in D: | |
− | + | const r = exports.add(42, -2.5); | |
− | + | console.log('r = ' + r); | |
− | + | }); | |
− | + | }; | |
− | }; | + | request.send(); |
− | request.send(); | + | console.log('request sent'); |
− | console.log('request sent'); | ||
− | |||
</script> | </script> | ||
</head> | </head> |
Revision as of 15:02, 22 January 2019
Starting with v1.11, LDC supports compiling and linking directly to WebAssembly. This page shows how to get started.
Building WebAssembly
Let's generate a .wasm file for this D code (wasm.d):
extern(C): // disable D mangling
double add(double a, double b) { return a + b; }
// seems to be the required entry point
void _start() {}
Build wasm.wasm:
ldc2 -mtriple=wasm32-unknown-unknown-wasm -betterC wasm.d
In case LDC errors out (e.g., with unsupported -link-internally), try an official prebuilt release package.
Test in HTML page
Let's test it with a little HTML page, loading and invoking the WebAssembly via JavaScript. Generate an .html file in the same directory as the .wasm file, with the following contents:
<html>
<head>
<script>
const request = new XMLHttpRequest();
request.open('GET', 'wasm.wasm');
request.responseType = 'arraybuffer';
request.onload = () => {
console.log('response received');
const bytes = request.response;
const importObject = {};
WebAssembly.instantiate(bytes, importObject).then(result => {
console.log('instantiated');
const { exports } = result.instance;
// finally, call the add() function implemented in D:
const r = exports.add(42, -2.5);
console.log('r = ' + r);
});
};
request.send();
console.log('request sent');
</script>
</head>
<body>
Test page
</body>
</html>
Note that fetch() doesn't work for files in the local filesystem (file://), but XMLHttpRequest does in Firefox (not in Chrome though IIRC).
Open the HTML page; the JavaScript console should show:
request sent response received instantiated r = 39.5
Calling external functions
The minimal example above only calls in one direction, from JavaScript to WebAssembly. Here's how to call external functions in D:
wasm.d:
extern(C): // disable D mangling
void callback(double a, double b, double c);
double add(double a, double b)
{
const c = a + b;
callback(a, b, c);
return c;
}
void _start() {}
Add -L-allow-undefined as linker flag to the LDC command line, otherwise LLD refuses to link due to undefined callback().
Implement the callback() function in JavaScript and specify it in importObject.env:
const callback = (a, b, c) => {
console.log(`callback from D: ${a} + ${b} = ${c}`);
};
// ...
const importObject = {
env: { callback }
};
The log should now show:
request sent response received instantiated callback from D: 42 + -2.5 = 39.5 r = 39.5
Examples
- Image Dithering with WebAssembly, D and LDC by Allen Garvey, Demo
- Meta tic-tac-toe game, Demo