Difference between revisions of "Programming in D for Delphi Programmers"

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* the Pascal way:
 
* the Pascal way:
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unit unit1;
 
unit unit1;
 
interface
 
interface

Revision as of 12:46, 9 November 2014

Introduction

Delphi and Pascal come from another language family than D. D uses the C syntax. In short, a C syntax uses more symbols and more operators. The following document develops a few points over which D and Delphi/Pascal have some similarities or ambiguities.

Types equivalence

Pascal D notes
Pointer void*
Byte ubyte 8 bit unsigned integer. note the ambiguity when coming from Pascal
ShortInt byte 8 bit signed integer
Word uint16 16 bit unsigned integer
SmallInt int16 16 bit signed integer
DWord / Cardinal uint 32 bit unsigned integer
Integer int 32 bit signed integer
UInt64 ulong 64 bit unsigned integer
Int64 long 64 bit signed integer
Single float IEEE 754 32 bit floating point
Double double IEEE 754 64 bit floating point
NativeUInt size_t library type, either an alias to a unsigned 32 bit integer or to a unsigned 64 bit integer
NativeInt ptrdiff_t library type, either an alias to a signed 32 bit integer or to a signed 64 bit integer

The object model

The object model is striclty equivalent. Multiple inheritence of classes is not allowed but can be achieved with interfaces.

  • Delphi, Pascal
type ISome = interfaca
    procedure blah();
end;

type TThing = class
end;

type  TSomething = classs(TThing, ISome)
  procedure blah();
end;
  • The D2 way:
interface ISome(){
    void blah();
}

class TThing{
}

class TSomething: TThing, ISome{
    void blah(){}
}

However some slight difference exists in this model. The Pascal virtual method attribute does not exist in D. In Pascal, virtual methods must be marked, in D, every method is virtual unless it's marked as final.

for example, in Pascal:

type TFoo = class(TObject)
private
  procedure something1(); virtual;
  procedure something2();
end;

and the D equivalent:

class Foo : Object {
private:
  void something1();
  final void something2();
}

Memory management

Memory management is one of the biggest difference encountered when learning D with a Pascal background. This is less an aspect of the language than from the runtime. D uses a garbage collector (GC) while Pascal and traditionnal Delphi (before the switch to llvm ARC) uses manual memory management.

For example the following program in Pascal leaks a TObject.

program program1;
var
  obj: TObject;
begin
  obj := TObject.Create;
  // obj.Free; // leak
end;

While the D equivalent does not, because the Object reference is collected:

void main(string[] args){
  Object obj = new Object; // new causes collection
  // the GC will delete Obj automatically
}

However several technics exist to override the GC. For example it's possible to allocate a heap chunk which is not known by the GC, in the same fashion as done in Pascal with GetMem, ReallocMem and FreeMem:

import std.c.stdlib;
auto chunk = malloc(4096);
scope(exit) free(chunk);
// some code...

which is equivalent to

var
  chunk Pointer;
begin
  chunk := GetMem(4096);
  try
    // some code...
  finally
    FreeMem(chunk);
  end;
end;

Templates

Traditional Delphi and Pascal didn’t supported templates. Delphi supports them since D2009, using the most common syntax: the left/right angle brackets (declaration and instantiation of a template).

D uses parens for the declaration and the exclamation mark (!) for the instantiation. Parens are used after the ! if the template expects several parameters.

  • Delphi or FPC with the dialect {$Mode Delphi}
type foo<T,G,A> = class
end;
  
type fooccc = class(foo<char, char, char>)
end;
    
var
  bar: foo<integer,single,double>;
  • FPC with the dialect {$Mode objfpc} (aka object Pascal)

Faithfully to the Pascal tradition, the objfpc dialect recquires two explicit keywords for the template declaration and the template instantiation: generic and specialize:

type generic foo<T,G,A> = class
end;

type fooccc = class(specialize foo<char, char, char>)
end;

var
  bar: specialize foo<integer,single,double>;
  • the D2 way:
class foo(T,G,A){
}
   
class fooccc: foo!(char, char, char){
}
   
foo!(int, float, double) bar;

Conditional compilation

D conditional compilation is one of the unique feature of the lanquage. While in Pascal you used a custom definition like this:

a := a shr 3;
{$IFDEF MYSWITCH}
  // some conditionally compiled code
{$ENDIF}

in D the equivalent use a standard language construct version(Identifier):

a =>> 3;
version(MYSWITCH)
{
    // some conditionally compiled code   
}

But now you’ll get more. A feature that doesn’t exist in Pascal and Delphi is the static if expression. It allows a more advanced conditional compilation, particularly in the templates, since it the type of the template parameters can be tested when it gets instantiated.

struct foo(T)
{
    // something is only compiled if T type is string.
    static if (is(T == string)){
    void something(){}
    }
}

This is also related to the template constraints (the constraint is applied to the whole template while in our previous example it’s only applied to the enclosed expressions). You might know the principle if you’ve used Delphi XE6 or upper.

Inclusion

D has a feature similar to Pascal/delphi source inclusion.

for the example the following inclusion:

procedure Something;
begin
{$IFDEF DEMO}
  {$I myDemoImplementation.inc}
{$ELSE}
  {$I myFullImplementation.inc}
{$ENDIF}
end;

is rewritten in D

void something()
{
    static enum demoCode = import(myDemoImplementation.d);
    static enum fullCode = import(myFullImplementation.d);
    version(DEMO){
        mixin(demoCode);
    } else {
        mixin(fullCode);
    }
}

RTTI, published attribute and properties.

In Pascal and Delphi, the Runtime Type Informations (RTTI) are an important feature used by the TPersistent and the TComponent system, as well as for custom serialization or for software settings or even Object dumping into a database.

D has no equivalent feature. The published attribute does not exist but instead you have some compile-time reflection (traits, std.traits, user defined attributes) which could be used to design a similar system.

Pascal properties are deeply linked to the RTTI mechanisms. D properties are a bit different and even more powerfull. They allow to use the assign operator instead of calling the setter with parens (so far this is a common behaviour) but they also can be overloaded.

A classic, non published, Pascal property (interface section only):

private
  FField: integer;
  procedure SetField(AValue: Integer);
public
  property Field: integer read FField write SetField;

The D equivalent, with overload:

private:
    int fField;
public:
    @property void field(int aValue){fField = aValue;}
    @property void field(string aValue){fField = to!int(aValue); }
    @property int field(){return fField;}

Sets and the "in" operator

In Pascal and Delphi you used the in operator for testing the presence of a value in a set. D also have this operator but its usage is different, it’s used to test the presence of a value in an associative array (AA):

auto asar = [
    8 : "AA",
    15 : "AB",
    32 : "AC"
];
assert(8 in asar);
assert(!(57 in asar));

The Pascal syntax used to define a set does not exist in D, for example the following expression has no simple equivalence:

const THexChars Set Of Char = ['0'..'9','a'..'f','A'..'F'];

function IsHexChar(C: Char): Boolean;
begin
  result := C in THexDigits;
end;

Additionally to the in difference, double dots .. (slice operator) are not as flexible as in Pascal. The left hande side and the right hand side must be some integral indexes.

However, since D has operator overloading, it’s possible to extand the usage of the in operaotr and the slice operator in a custom type. for example:

import std.stdio;
import std.traits;

struct bitWise(T) if (isIntegral!T){
    T theValue;
    alias theValue this;
    bool opIn_r(T aValue){
        return (aValue & theValue) >= aValue;
    }
}

void main(string args[]){
    bitWise!ubyte bw;
    bw = 0b11110000;
    assert( 0b11100000 in bw );
    assert( !(0b00001111 in bw));
}

The "is" operator

The keyword is exists in the two languages but have a different meaning.

In Pascal, is is used to test if a class inherits from a particular ancestor type. For example

procedure TMyClass.Event(Sender: TObject);
begin
  if (Sender is TButton) then with TButton(Sender) do begin
    // some code related to Sender as TButton...
  end;
  if (Sender is TCheckBox) then with TCheckBox(Sender) do begin
    // some code related to Sender as TCheckBox...
  end;
end;

In D, the same can be achieved by comparing the result of a cast to null:

void event(Object sender){
   Button button = cast(Button) sender;
   Checkbox checkbox = cast(Checkbox) sender;
   if(button){/*some code related to sender as Button*/}
   if(checkbox){/*some code related to sender as Checkbox */}
}

In D, is is used to test the equivalence of two types, at compile-time. It's often used in the template constraints, for example:

template myTemplate(T) if ((is(T == float)) | (is(T == double)))
{
    T functionA(T param0, T param1){return T.init;}
    T functionB(T param0, T param1){return T.init;}
}
// compile time error, int does not verify ((is(T == float)) | (is(T == double))) 
auto value = (myTemplate!int).functionA(1,2);

unit "Initialization" and "Finalization"

D has a similar feature to Pascal unit Initialization and unit Finalization sections. They are called static module contructors and static module destructors. Additionally to the feature similarity, there can be many of them and are executed in lexical order.

  • the Pascal way:
unit unit1;
interface
var
  Obj: TObject;
implemenation
initialization
  Obj := TObject.Create;
finalization
  Obj.Free;
end.
  • the D2 way:
module module1;
Object obj;
static this(){
    obj = new obj;
}
static ~this(){
    delete obj;
}
static ~this(){
    assert(!obj); // executed at last.
}