Difference between revisions of "D binding for C"

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== NULL ==
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'''NULL''' and '''((void*)0)''' should be replaced with '''null'''.
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Numeric Literals
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Any ‘L’ or ‘l’ numeric literal suffixes should be removed, as a C '''long''' is (usually) the same size as a D '''int'''. Similarly, ‘LL’ suffixes should be replaced with a single ‘L’. Any ‘u’ suffix will work the same in D.
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== String Literals ==
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In most cases, any ‘L’ prefix to a string can just be dropped, as D will implicitly convert strings to wide characters if necessary. However, one can also replace:
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<syntaxhighlight lang="C">
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L"string"
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</syntaxhighlight>
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with:
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<syntaxhighlight lang="D">
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"string"w // for 16 bit wide characters
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"string"d // for 32 bit wide characters
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</syntaxhighlight>

Revision as of 04:09, 24 February 2014

While D cannot directly compile C source code, it can easily interface to C code, be linked with C object files, and call C functions in DLLs. The interface to C code is normally found in C .h files. So, the trick to connecting with C code is in converting C .h files to D modules. This turns out to be difficult to do mechanically since inevitably some human judgement must be applied. This is a guide to doing such conversions.

Preprocessor

.h files can sometimes be a bewildering morass of layers of macros, #include files, #ifdef's, etc. D doesn't include a text preprocessor like the C preprocessor, so the first step is to remove the need for it by taking the preprocessed output. For DMC (the Digital Mars C/C++ compiler), the command:

dmc -c program.h -e -l

will create a file program.lst which is the source file after all text preprocessing.

Remove all the #if, #ifdef, #include, etc. statements.

Linkage

Generally, surround the entire module with:

extern (C)
{
     /* ...file contents... */
}

to give it C linkage.

Types

A little global search and replace will take care of renaming the C types to D types. The following table shows a typical mapping for 32 bit C code:

Mapping C type to D type
C type D type
long double real
unsigned long long ulong
long long long
unsigned long uint
long int
unsigned uint
unsigned short ushort
signed char byte
unsigned char ubyte
wchar_t wchar or dchar
bool bool, byte, int
size_t size_t
ptrdiff_t ptrdiff_t

NULL

NULL and ((void*)0) should be replaced with null. Numeric Literals Any ‘L’ or ‘l’ numeric literal suffixes should be removed, as a C long is (usually) the same size as a D int. Similarly, ‘LL’ suffixes should be replaced with a single ‘L’. Any ‘u’ suffix will work the same in D.

String Literals

In most cases, any ‘L’ prefix to a string can just be dropped, as D will implicitly convert strings to wide characters if necessary. However, one can also replace:

L"string"

with:

"string"w	// for 16 bit wide characters
"string"d	// for 32 bit wide characters