Difference between revisions of "Building LDC runtime libraries"

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m (Adding common solutions to build runtime errors.)
m (Usage for cross-compilation: Somewhat modernize Android and Apple examples)
 
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From Linux, Mac or Windows to Android/ARMv7, assuming the [https://developer.android.com/ndk/downloads Android NDK] r21 has been unzipped into <tt>/home/me</tt>:
+
From Linux, Mac or Windows to Android/AArch64, assuming the [https://developer.android.com/ndk/downloads Android NDK] r26d has been unzipped into <tt>/home/me</tt>:
  
 
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<syntaxhighlight lang=bash>
 
ldc-build-runtime --ninja \
 
ldc-build-runtime --ninja \
                   --dFlags="-mtriple=armv7a--linux-androideabi" \
+
                   --dFlags="-mtriple=aarch64-linux-android30" \
 
                   --targetSystem="Android;Linux;UNIX" \
 
                   --targetSystem="Android;Linux;UNIX" \
                   CMAKE_TOOLCHAIN_FILE="/home/me/android-ndk-r21/build/cmake/android.toolchain.cmake" \
+
                   CMAKE_TOOLCHAIN_FILE="/home/me/android-ndk-r26d/build/cmake/android.toolchain.cmake" \
                   ANDROID_ABI=armeabi-v7a \
+
                  ANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF \
                   ANDROID_NATIVE_API_LEVEL=21
+
                   ANDROID_ABI=arm64-v8a \
 +
                   ANDROID_NATIVE_API_LEVEL=30
 
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ldc-build-runtime --ninja \
 
ldc-build-runtime --ninja \
                   --dFlags="-mtriple=arm64-apple-macos" \
+
                   --dFlags="-mtriple=arm64-apple-macos11.0" \
 
                   CMAKE_OSX_ARCHITECTURES=arm64 \
 
                   CMAKE_OSX_ARCHITECTURES=arm64 \
 
                   CMAKE_OSX_DEPLOYMENT_TARGET=11.0
 
                   CMAKE_OSX_DEPLOYMENT_TARGET=11.0
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ldc-build-runtime --ninja \
 
ldc-build-runtime --ninja \
                   --dFlags="-mtriple=arm64-apple-ios12.0;-fvisibility=hidden" \
+
                   --dFlags="-mtriple=arm64-apple-ios12.0" \
 
                   CMAKE_SYSTEM_NAME=iOS \
 
                   CMAKE_SYSTEM_NAME=iOS \
 
                   CMAKE_OSX_ARCHITECTURES=arm64 \
 
                   CMAKE_OSX_ARCHITECTURES=arm64 \
                   CMAKE_OSX_DEPLOYMENT_TARGET=12.0 \
+
                   CMAKE_OSX_DEPLOYMENT_TARGET=12.0
                  BUILD_SHARED_LIBS=OFF
 
 
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[[Category:LDC]]
 
[[Category:LDC]]

Latest revision as of 20:40, 21 May 2024

Starting with version 1.4, LDC ships with a small build tool to allow you to recompile the D runtime and standard library (and optionally the accompanying testrunners) the way you want, ldc-build-runtime.

Use cases

  • Link-Time Optimization (LTO) for the runtime libraries by recompiling with -flto, which produces smaller binaries and may show significant performance gains
  • Adding sanitizer checks via -fsanitize
  • Cross-compilation for other platforms, as the D runtime and standard library must be generated for your target platform before you can cross-compile and link D executables and shared libraries

Prerequisites

  • CMake
  • Either Make, the default, or Ninja (recommended, enable with --ninja)
  • C toolchain (compiler, linker and libraries): gcc, clang, Microsoft Visual C++, …

How it works

If run without special command-line options, ldc-build-runtime automates:

  • Creating a build directory
  • Downloading & extracting the LDC source archive matching the LDC version
  • Invoking CMake to generate the Make or Ninja build script for the runtime libraries
  • Calling Make or Ninja to build the runtime libraries

The runtime libraries end up in the lib subdirectory of the build directory, i.e. ./ldc-build-runtime.tmp/lib by default. You can replace your existing LDC runtime libraries or link against the new libraries by specifying their directory in the LDC command line: ldc2 … -L-L/path/to/ldc-build-runtime.tmp/lib.

Basic usage

The primary aim is to allow specifying additional compiler/linker command-line options and customizing CMake variables.
Run ldc-build-runtime -h for the full list of command-line options.

ldc-build-runtime [--ninja] [-j4] [--testrunners] [--dFlags=…] [--cFlags=…] [--linkerFlags=…] [CMAKE_VAR1=value1] [CMAKE_VAR2=value2 …]

For example, to prepare for link-time optimization between your user code and the static runtime libraries, you can recompile the runtime libraries with:

ldc-build-runtime --ninja --dFlags="-flto=thin" BUILD_SHARED_LIBS=OFF

Solution for common problems

  • Cannot check C compiler(CMakeTestCCompiler): Add CMAKE_C_COMPILER_WORKS=1 and it will skip the C compiler check.
  • Usage for cross-compilation

    CC=cross-gcc ldc-build-runtime [--ninja] [-j4] [--testrunners] --dFlags="-mtriple=…;…" [--cFlags=] [--linkerFlags=] --targetSystem=… …
    

    For example, to cross-compile from linux/x64 with glibc to an Alpine linux/x64 container just requires specifying a C cross-compiler and a different cross-compilation triple (install the clang and musl packages in Arch linux to try this out):

    CC=musl-clang ldc-build-runtime --dFlags="-mtriple=x86_64-alpine-linux-musl"
    

    From Linux/x86_64 to Linux/ARM:

    CC=arm-linux-gnueabihf-gcc ldc-build-runtime --ninja --dFlags="-mtriple=arm-linux-gnueabihf"
    

    or to Linux/AArch64, ie 64-bit ARM (here using the aarch64-linux-gnu-gcc package in Arch linux):

    CC=aarch64-linux-gnu-gcc ldc-build-runtime --ninja --dFlags="-mtriple=aarch64-none-linux-gnu"
    

    or to Linux/MIPS32:

    CC=mipsel-linux-gcc ldc-build-runtime --ninja --dFlags="-mtriple=mipsel-linux;-mcpu=mips32" --cFlags="-march=mips32"
    

    From Windows to Linux/ARM, e.g., by using an official Raspberry PI toolchain:

    set CC=arm-linux-gnueabihf-gcc
    ldc-build-runtime --ninja --dFlags=-mtriple=arm-linux-gnueabihf --targetSystem=Linux;UNIX CMAKE_SYSTEM_NAME=Linux CMAKE_C_COMPILER_WORKS=True BUILD_SHARED_LIBS=OFF
    

    From Linux, Mac or Windows to Android/AArch64, assuming the Android NDK r26d has been unzipped into /home/me:

    ldc-build-runtime --ninja \
                      --dFlags="-mtriple=aarch64-linux-android30" \
                      --targetSystem="Android;Linux;UNIX" \
                      CMAKE_TOOLCHAIN_FILE="/home/me/android-ndk-r26d/build/cmake/android.toolchain.cmake" \
                      ANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF \
                      ANDROID_ABI=arm64-v8a \
                      ANDROID_NATIVE_API_LEVEL=30
    

    Check out the official Android NDK CMake guide for possible values of the ANDROID_* variables, e.g., to target other architectures (and make sure to adapt the -mtriple flag in that case). For full instructions on Android cross-compilation, see the Android page. It also shows examples of using ldc with the newly generated runtime libraries to compile your own code.

    From macOS/x64 to macOS/arm64:

    ldc-build-runtime --ninja \
                      --dFlags="-mtriple=arm64-apple-macos11.0" \
                      CMAKE_OSX_ARCHITECTURES=arm64 \
                      CMAKE_OSX_DEPLOYMENT_TARGET=11.0
    

    or to iOS/arm64:

    ldc-build-runtime --ninja \
                      --dFlags="-mtriple=arm64-apple-ios12.0" \
                      CMAKE_SYSTEM_NAME=iOS \
                      CMAKE_OSX_ARCHITECTURES=arm64 \
                      CMAKE_OSX_DEPLOYMENT_TARGET=12.0