Difference between revisions of "Building under Windows"

From D Wiki
Jump to: navigation, search
(Added info on how to build on visual studio)
(Missing sppn.exe or cl.exe: Recommend reinstalling dmc or merging bup.zip to fix problems)
 
(12 intermediate revisions by 4 users not shown)
Line 26: Line 26:
 
$ dub run digger -- build "master + dmd#123"
 
$ dub run digger -- build "master + dmd#123"
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
== Use Digital Mars make ==
 +
This page needs DigitalMars {{code|make}} (not to confuse with GNUMake). DigitalMars is part of the DMD Windows distribution and should be part of your {{code|PATH}}.
 +
 +
If you have GNUMake installed on your system too, use the full path to DigitalMars make: {{code|C:\D\dmd2\windows\bin\make}}.
  
 
== Building with Visual Studio ==
 
== Building with Visual Studio ==
  
Assuming that you already have installed Visual Studio, make sure that you have installed some Windows SDK.
+
=== Prerequisites ===
On Visual Studio 2017, the easiest way is to open the Visual Studio Installer, go to 'Modify' on the little drop-down, open the 'Desktop Development
+
 
with C++', and check any of the 'Windows 10 SDK' (it just has different versions) or 'Windows 8.1 SDK and UCRT SDK'.  
+
* [https://visualstudio.microsoft.com/ Visual Studio]
On other VS versions it should be similar.
+
* [https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk Window SDK]
Now, you should have either a '8.1' or '10' folder in {{code|C:\Program Files (x86)\Windows Kits}}.
+
* [https://dlang.org/download.html DMD Windows Installer]
 +
* [https://rainers.github.io/visuald/visuald/StartPage.html VisualD]
  
Next, download and install a release version of dmd (which you might also see referred as the standard installation, or the host compiler).
+
=== Instructions ===
I will assume that it is installed in C:\D\dmd2, so if you installed it somewhere else, you have to adjust
 
paths in the following steps.
 
  
Now, you need to install the visual D plugin, so that you can build and debug D programs in visual studio.
+
* Run the DMD Windows Installer and make sure that the binaries get added to the PATH (check "Add to Path")
You can go here and download the latest version: http://www.dsource.org/projects/visuald/browser/downloads <br/>
+
* Install VisualD  (can be done via the DMD installer with the "Download VisualD" checkbox)
You can read installation info here: http://www.dsource.org/projects/visuald/wiki/Installation
+
* Make sure that dmd gets installed to {{code|C:\D\dmd2}} (the default)
When setting up visual D, at some point it will ask you to point to the standard dmd installation,
 
so just point to the folder you installed it.
 
  
Before proceeding, be sure that visual D, host dmd and VS work together. Try to compile a couple of D programs
+
=== Clone repositories ===
in VS.
+
 
 +
Next step is to clone the 3 necessary source repos, dmd, phobos, and tools.
 +
 
 +
<syntaxhighlight lang=dos>
 +
mkdir C:\Source\D
 +
cd C:\Source\D
 +
git clone https://github.com/dlang/dmd
 +
git clone https://github.com/dlang/phobos
 +
git clone https://github.com/dlang/tools
 +
</syntaxhighlight>
  
Next step is to download the 4 necessary source repos, dmd, druntime, phobos, and tools.
+
Make sure to pick a folder without white spaces or special characters to avoid any potential problems.
I recommend not putting them under your user folder because for me, it might have been a problem that my username was in Greek
 
and cmd could not handle it properly. That's probably not true, but until it is cross-checked, you might want to put them for example
 
in C:\Source\D (again, if you don't put them there, you just have to adjust paths).
 
  
 
=== Building DMD ===
 
=== Building DMD ===
You should be able to build DMD using the visual studio solution found in: {{code|C:\Source\D\dmd\src\vcbuild}} <br/>
 
For the next steps, I will assume that you are compiling the 64-bit, debug version. That means on the 2 drop-downs on the top,
 
you have selected 'Debug' instead of 'Release' and 'x64' instead of 'Win32'. For this guide, not having selected those
 
just means that you will have to use different paths. If you have 32-bit machine, select 'Win32' and 'Debug' and adjust
 
paths accordingly. So, hit 'Local Windows Debugger' to compile it (and run it).
 
Doing that, in the folder: {{code|C:\Source\D\dmd\generated\Windows\Debug\x64}}
 
there should be the 'dmd.exe' executable.
 
  
Now, we have to build the druntime and phobos. Again, in all the instructions below, if you want the 32-bit counterparts,
+
You should be able to build DMD using the visual studio solution found in: {{code|dmd\src\vcbuild}}
you will have to adjust accordinly. One note is that instead of the win64.mak files, you want to use the win32.mak.
+
A typical choice is to build the 64-bit debug version (the VisualD options are named 'Release' and 'x64').
 +
 
 +
A 'dmd.exe' should have been built and placed in {{code|C:\Source\D\dmd\generated\Windows\Debug\x64}}.
 +
 
 +
If you want the 32-bit counterparts, you will have to adjust accordingly.
 +
Most notably, using win32.mak Makefiles instead of the win64.mak files.
  
 
=== Building DRuntime ===
 
=== Building DRuntime ===
  
First of all, go to: {{code|C:\Source\D\druntime}}.
+
Make sure that Visual Studio tools are part of your PATH. One common way is to run 'vcvarsall.bat'.
Note: For all the path changes to follow, note that I have the Enterprise version of VS, 14.16.27023.
+
With Visual Studio 2017 this call is:
If any of those 2 don't match yours, use the paths specific to your case.
 
  
There, there should be a win64.mak file. Open it and adjust the following variables in the following way:
 
 
<syntaxhighlight lang=dos>
 
<syntaxhighlight lang=dos>
VCDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023
+
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x64
SDKDIR=C:\Program Files (x86)\Windows Kits\10 (you want 8.1 if you installed 8.1 SDK)
+
</syntaxhighlight >
DMD=C:\D\dmd2\windows\bin\dmd (you want to use the host compiler to build druntime, not the just generated one).
+
 
CC=$(VCDIR)\bin\Hostx64\x64\cl.exe
+
Now, go into druntime:
LD=$(VCDIR)\bin\Hostx64\x64\link.exe
+
 
AR=$(VCDIR)\bin\Hostx64\x64\lib.exe
+
<syntaxhighlight lang=dos>
 +
cd C:\source\D\dmd\druntime
 
</syntaxhighlight>
 
</syntaxhighlight>
Finally, if you don't have 'make' installed, we will use the one coming with the host compiler:
+
 
 +
Then compile with DigitalMars make (not to confuse with GNUMake).
 +
 
 
<syntaxhighlight lang=dos>
 
<syntaxhighlight lang=dos>
MAKE=C:\D\dmd2\windows\bin\make
+
set VCDIR="C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC"
 +
make -f win64.mak -j4 "VCDIR=%VCDIR%" target
 
</syntaxhighlight>
 
</syntaxhighlight>
Also, when I'm writing <code>make</code> on cmd, you want to use the path above.
 
  
Having done all that, just do on cmd: <code>make -f win64.mak</code>
+
For building on 32-bit with the Visual Studio Runtime, use {{code|MODEL=32mscoff}}.
and you should (hopefully) build without errors.
 
  
 
=== Building Phobos ===
 
=== Building Phobos ===
  
Then, go to: {{code|C:\Source\D\phobos}}
 
Do the same changes in its own .mak file and build in the same way as above.
 
 
=== Final steps ===
 
 
Now, having done all that, you want to go to: {{code|C:\D\dmd2\windows\bin}}
 
(where the host dmd executable files are located) and copy anything that is not
 
in {{code|C:\Source\D\dmd\generated\Windows\Debug\x64}}, in that same folder (the easiest way to do that
 
is by copying and pasting all of them and hitting 'skip all files' for the duplicates).
 
 
Now, then, you want to copy all the other folders (not the 'bin') from: {{code|C:\D\dmd2\windows}}
 
to one level above where the generated dmd.exe is, so in: {{code|C:\Source\D\dmd\generated\Windows\Debug}}
 
 
As a final step, go to C:\Source\D\dmd\generated\Windows\Debug\x64\sc.ini (which should be the sc.ini
 
copied from host dmd) and change [Environment] paths. For me, it was:
 
 
<syntaxhighlight lang=dos>
 
<syntaxhighlight lang=dos>
DFLAGS="-I%@P%\..\..\..\..\..\phobos" "-I%@P%\..\..\..\..\..\druntime\import"
+
cd C:\source\D\phobos
 +
make -f win64.mak -j4 target
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Notes ===
+
== Building D ==
This is not at all an exhaustive guide, but I hope it helps any newcomers to use VS. I want
 
to first of all thanks rainers for its help and also stress that unfortunately, some things
 
may have to be different for you. For example, rainers' paths look something like this:
 
<syntaxhighlight lang=dos>
 
CC=c:\Progra~2\Micros~1\2019\Preview\VC\Tools\MSVC\14.20.27607/bin/Hostx64/x64/cl.exe
 
AR=c:\Progra~2\Micros~1\2019\Preview\VC\Tools\MSVC\14.20.27607/bin/Hostx64/x64/lib.exe
 
VCDIR=c:\Progra~2\Micros~1\2019\Preview\VC\Tools\MSVC\14.20.27607
 
</syntaxhighlight>
 
  
 +
These instructions use the dmc tool chain.
  
== Prerequisites ==
+
=== Prerequisites ===
  
On Windows, you will need [https://git-scm.com/ Git for Windows], [http://dlang.org/download.html#dmd D compiler], [http://ftp.digitalmars.com/dmc.zip the DigitalMars C++ compiler], and, for 64-bit or 32-bit COFF builds, the [https://www.microsoft.com/en-us/download/details.aspx?id=8279 Microsoft Windows SDK].
+
On Windows, you will need [http://dlang.org/download.html#dmd D compiler], [http://ftp.digitalmars.com/dmc.zip the DigitalMars C++ compiler], and, for 64-bit or 32-bit COFF builds, the [https://www.microsoft.com/en-us/download/details.aspx?id=8279 Microsoft Windows SDK].
  
Assuming that {{code|make}}, {{code|dmc}} and {{code|dmd}} from digital mars are in your path and your sources are checked out into {{code|C:\D\dmd2\src}} which has the following structure:
+
Assuming that {{code|make}}, {{code|dmc}} and {{code|dmd}} from digital mars are in your path and your sources are in {{code|C:\D\dmd2\src}} which has the following structure:
 
<syntaxhighlight lang=dos>
 
<syntaxhighlight lang=dos>
 
C:\D\dmd2\src\dmd
 
C:\D\dmd2\src\dmd
C:\D\dmd2\src\druntime
 
 
C:\D\dmd2\src\phobos
 
C:\D\dmd2\src\phobos
 
C:\D\dmd2\src\tools
 
C:\D\dmd2\src\tools
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== git Configuration ===
+
Note: tools is optional.
 +
 
 +
Alternatively, you may wish to clone the git repositories for each of the above using [https://git-scm.com/ Git for Windows].
 +
 
 +
==== git Configuration ====
  
 
When cloning from the GitHub repositories you may encounter problems if your git configuration on Windows replaces line endings with the Windows variant (i.e. {{code|\r\n}}) instead of leaving it as {{code|\n}}, which is what D repositories require.
 
When cloning from the GitHub repositories you may encounter problems if your git configuration on Windows replaces line endings with the Windows variant (i.e. {{code|\r\n}}) instead of leaving it as {{code|\n}}, which is what D repositories require.
Line 139: Line 127:
 
To check your settings, run {{code|git config core.autocrlf}}.  If it prints {{code|true}}, set it to {{code|false}} with {{code|git config --global core.autocrlf false}}.
 
To check your settings, run {{code|git config core.autocrlf}}.  If it prints {{code|true}}, set it to {{code|false}} with {{code|git config --global core.autocrlf false}}.
  
== Building D ==
+
=== Before you start ===
  
 
The following instructions work for win32. May or may not work with win64. This scheme is a suggestion. These instructions should work when building from a clean repository, however, this repository contains autogenerated code that may be left behind after switching branches so running a git clean after switching branches is a good idea:
 
The following instructions work for win32. May or may not work with win64. This scheme is a suggestion. These instructions should work when building from a clean repository, however, this repository contains autogenerated code that may be left behind after switching branches so running a git clean after switching branches is a good idea:
Line 178: Line 166:
 
make -fwin32.mak
 
make -fwin32.mak
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
==== Missing sppn.exe or cl.exe ====
 +
 +
* For 32-bit if you don't have sppn.exe then probably dmc is not correctly installed. Download dmc.zip and replace your {{code|dm}} directory.
 +
* If you are using win64.mak, you may need to download bup.zip and merge the {{code|dm}} folders.
 +
Both zip files can be found here:
 +
http://ftp.digitalmars.com/
  
 
=== Building Phobos ===
 
=== Building Phobos ===
Line 230: Line 225:
  
 
If when building druntime you get errors about missing MASM386, it's due to a required assembling of a file called '''minit.asm'''. However the druntime repository includes a prebuilt minit.obj file so you shouldn't need to assemble it again. As a workaround for the make error create an empty '''masm386.bat''' file and put it in a directory that's in your '''PATH'''.
 
If when building druntime you get errors about missing MASM386, it's due to a required assembling of a file called '''minit.asm'''. However the druntime repository includes a prebuilt minit.obj file so you shouldn't need to assemble it again. As a workaround for the make error create an empty '''masm386.bat''' file and put it in a directory that's in your '''PATH'''.
 +
 +
=== Command prompt ===
  
 
It's also recommended that you use the cmd.exe terminal. Others, like PowerShell, are known to experience issues with legacy tools.
 
It's also recommended that you use the cmd.exe terminal. Others, like PowerShell, are known to experience issues with legacy tools.

Latest revision as of 18:14, 23 January 2023

Automation

Digger can checkout and build any D version automatically for you. Only a D compiler is required. Digger will download all required dependencies by itself.

dub fetch digger
dub run digger

Among many other features, Digger can build older compiler versions or versions with a specific pull request added:

# build a specific D version
$ dub run digger -- build v2.064.2

# build for x86-64
$ dub run digger -- build --model=64 v2.064.2

# build commit from a point in time
$ dub run digger -- build "@ 3 weeks ago"

# build specified branch from a point in time
$ dub run digger -- build "2.065 @ 3 weeks ago"

# build with an added pull request
$ dub run digger -- build "master + dmd#123"

Use Digital Mars make

This page needs DigitalMars make (not to confuse with GNUMake). DigitalMars is part of the DMD Windows distribution and should be part of your PATH.

If you have GNUMake installed on your system too, use the full path to DigitalMars make: C:\D\dmd2\windows\bin\make.

Building with Visual Studio

Prerequisites

Instructions

  • Run the DMD Windows Installer and make sure that the binaries get added to the PATH (check "Add to Path")
  • Install VisualD (can be done via the DMD installer with the "Download VisualD" checkbox)
  • Make sure that dmd gets installed to C:\D\dmd2 (the default)

Clone repositories

Next step is to clone the 3 necessary source repos, dmd, phobos, and tools.

mkdir C:\Source\D
cd C:\Source\D
git clone https://github.com/dlang/dmd
git clone https://github.com/dlang/phobos
git clone https://github.com/dlang/tools

Make sure to pick a folder without white spaces or special characters to avoid any potential problems.

Building DMD

You should be able to build DMD using the visual studio solution found in: dmd\src\vcbuild A typical choice is to build the 64-bit debug version (the VisualD options are named 'Release' and 'x64').

A 'dmd.exe' should have been built and placed in C:\Source\D\dmd\generated\Windows\Debug\x64.

If you want the 32-bit counterparts, you will have to adjust accordingly. Most notably, using win32.mak Makefiles instead of the win64.mak files.

Building DRuntime

Make sure that Visual Studio tools are part of your PATH. One common way is to run 'vcvarsall.bat'. With Visual Studio 2017 this call is:

call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x64

Now, go into druntime:

cd C:\source\D\dmd\druntime

Then compile with DigitalMars make (not to confuse with GNUMake).

set VCDIR="C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC"
make -f win64.mak -j4 "VCDIR=%VCDIR%" target

For building on 32-bit with the Visual Studio Runtime, use {{{1}}}.

Building Phobos

cd C:\source\D\phobos
make -f win64.mak -j4 target

Building D

These instructions use the dmc tool chain.

Prerequisites

On Windows, you will need D compiler, the DigitalMars C++ compiler, and, for 64-bit or 32-bit COFF builds, the Microsoft Windows SDK.

Assuming that make, dmc and dmd from digital mars are in your path and your sources are in C:\D\dmd2\src which has the following structure:

C:\D\dmd2\src\dmd
C:\D\dmd2\src\phobos
C:\D\dmd2\src\tools

Note: tools is optional.

Alternatively, you may wish to clone the git repositories for each of the above using Git for Windows.

git Configuration

When cloning from the GitHub repositories you may encounter problems if your git configuration on Windows replaces line endings with the Windows variant (i.e. \r\n) instead of leaving it as \n, which is what D repositories require.

To check your settings, run git config core.autocrlf. If it prints true, set it to false with git config --global core.autocrlf false.

Before you start

The following instructions work for win32. May or may not work with win64. This scheme is a suggestion. These instructions should work when building from a clean repository, however, this repository contains autogenerated code that may be left behind after switching branches so running a git clean after switching branches is a good idea:

git clean -xfd

Building DMD

To build DMD compiler you should run the following commands (win32.mak file expects that HOST_DC variable is set to dmd):

set DM_HOME=C:\D
cd %DM_HOME%\dmd2\src\dmd\src
set HOST_DC=dmd
make -fwin32.mak release

From there, it is suggested to move the built binaries into your %DM_HOME%\windows\bin directory, and add that to your path:

mkdir %DM_HOME%\dmd2\windows\bin
copy *.exe %DM_HOME%\dmd2\windows\bin
set path=%DM_HOME%\dmd2\windows\bin;%path%

From there, you have to create a sc.ini in your %DM_HOME%\dmd2\windows\bin directory (where dmd.exe is). It is suggested to just copy paste the one provided in the packaged 2.110.0, instead of writing your own, like:

copy "C:\Program Files\D\dmd2\windows\bin\sc.ini" %DM_HOME%\dmd2\windows\bin

Building D runtime

Make sure that you are using dmd compiled in previous step because older compiler might not compile the latest druntime code.

To build D runtime you should run the following commands:

cd %DM_HOME%\dmd2\src\druntime
make -fwin32.mak

Missing sppn.exe or cl.exe

  • For 32-bit if you don't have sppn.exe then probably dmc is not correctly installed. Download dmc.zip and replace your dm directory.
  • If you are using win64.mak, you may need to download bup.zip and merge the dm folders.

Both zip files can be found here: http://ftp.digitalmars.com/

Building Phobos

Make sure that you are using dmd compiled in previous step because older compiler might not compile the latest phobos code.

To build Phobos you should run the following commands:

cd %DM_HOME%\dmd2\src\phobos
make -fwin32.mak

You should copy phobos lib into your %DM_HOME%\windows\lib folder:

mkdir %DM_HOME%\dmd2\windows\lib
copy phobos.lib %DM_HOME%\dmd2\windows\lib

Building rdmd

Optionally, you can build rdmd from source if you have checked out tools in your sources. Some additional libs might be required for build and can simply be copy pasted from the 2.110.0 package without overwriting your phobos.lib.

To build rdmd you should run the following commands:

cd %DM_HOME%\dmd2\src\tools
make -fwin32.mak rdmd

You should copy rdmd into your %DM_HOME%\windows\bin folder:

mkdir %DM_HOME%\dmd2\windows\lib
copy generated\windows\32\*.exe %DM_HOME%\dmd2\windows\bin

Thirdparty libraries

The last step is getting the additional libs. curl for D2 can be found at the bottom of the download section of dlang.org: [download].

Additional libs that are necessary can simply be copy pasted from the 2.110.0 package (without overwriting your phobos.lib).

Verifying

The very last step is to verify that everything works by unittesting phobos:

cd %DM_HOME%\dmd2\src\phobos
make -fwin32.mak unittest

Common Windows issues

Missing MASM386

If when building druntime you get errors about missing MASM386, it's due to a required assembling of a file called minit.asm. However the druntime repository includes a prebuilt minit.obj file so you shouldn't need to assemble it again. As a workaround for the make error create an empty masm386.bat file and put it in a directory that's in your PATH.

Command prompt

It's also recommended that you use the cmd.exe terminal. Others, like PowerShell, are known to experience issues with legacy tools.

Intermediate files lead to several errors

The three main components (dmd, druntime, phobos) should always be built together with matching versions. The intermediate files generated by a previous build can lead to a failure so it's advisable to run

make -fwin32.mak clean

on each component before starting the process.

Using DigitalMars make for running the test suite

DMD's testsuite can't be run with DigitalMars make - use GNUMake. Refer to the instructions in Running the test suite on Windows.

Where to go from here

If you want to contribute to a D project, please continue with the starting as a contributor guide. If you want to contribute to Phobos, you may also read the contributing to Phobos guide.